It is hard to comment, because I am less intimately familiar with various Asian cultures.
Personally, I prefer those from the respective Asian cultures to design the Monk according to Asian sensibilities.
Perhaps, the Monk becomes the "Athlete", with a more multicultural base flavor. Within it, one or more subclasses can be a specific Asian cultural esthetic. (An other Athlete subclass might be a Greek Olympian.)
Perhaps, the Druid can have a subclass for a Daoist alchemist, within it.
And so on.
What's more important to you? That the "right" people design the class or that it's fun to play?
Obviously, one of the qualifications of a "right" game designer, includes being a successful game designer. South Korea, Japan, and China are wellknown for their fantasy genres and even roleplaying games. Likewise, other areas of Asia.