payn
Glory to Marik
It's also overstated that failing a survival roll is detrimental. Having multiple career terms doesn't make you multi-class, or worse off than other Travellers. The character might have less money and gear, but that goes away quickly once play starts. I understand the some players might have envy, and the system is very press your luck, but the gap between characters is very small in comparison to D&D editions. Also, there are opportunities in play to close the gap sooner than later. You never will in D&D for example.As I recall, that was a Marine, so what else they got wasn't much better. Probably a gun-1 or -0 of some sort. And the point was that he wasn't necessarily going to look any better than one of the other characters who had gone an extra term or two and had other skills to boot. So there was always that passive pressure to stay in for about four terms if you could. And that upped the risk of the survival roll having failed you out somewhere along the line non-trivially.
It was just hard to ensure you'd get that. After all, while you chose the table, it was still a random roll, and if you didn't have an above average Education, one table (with some of the more consistently useful skills) was unavailable.
Mongoose Traveller 2E has updated chargen just a bit to round off the rough edges, but maintains the spirt and mechanics, IMO. Though, I dont have much experience with modern games that use random chargen.Honestly, I thought it was worse than D&D in some ways in that regard (because I was comparing it to OD&D while everything had so little choice in many ways in character gen, there was less of it you were rolling and it meant less). They were both games of their time, of course, so its not entirely fair to object that they didn't have less random generation when almost everything did. I'm far less tolerant of modern takes on it that stick to that (since I otherwise think there's still some sound design there--I've use d one or another version of their animal encounters tables to get the basics for other SF games for example).