Gammadoodler
Hero
I mean it seems the case we're looking at is whether one system is abandoning verisimilitude and the other isnt.Literally the only difference between a long rest and a short rest is the duration, so they are the same and serve the same purpose, right?
Literally the only difference between a raw egg, a three-minute egg, and a hard-boiled egg is the duration of cooking time, so people eat them all interchangeably, right?
This is so bizarre. There is such a massive design difference at play here that I literally don't know how to keep explaining this, other than to reiterate the following points-
1. The "E" in AEDU has a meaning.
2. Differences in duration ... matter.
3. If a five-minute rest was the same as a one-hour rest, then I am quite sure that it would be uncontroversial for you to post that short rests in 5e can be five minutes with no real changes to the game, and characters can have unlimited short rests. I am sure that Monks and Warlocks, at a minimum, will finally be happy!
4. And all of this ignores everything else about the pacing of 4e. Encounters in 4e are separated by ... short rests. The DMGin 4e itself defines encounters as being typically divided by short rests (and encounters end when the monsters die or flee). It provides further information on what to do if your players can't or won't take short rests between ENCOUNTERS. There's even further pacing information in the DMG2. This is about narrative pacing.
But sure. They share a name.
From that perspective, in both cases the logic is "you can't do x thing all the time. You need to rest for y amount if time if you want to do it again".
Also in both cases, "x thing" is some fantasy BS with no comparative baselines and "y time" is an arbitrary amount of time established for game design purposes where the only baselines are other arbitrarily defined amounts of time.
In this light, I fail to see how either is "more believable" than the other.
I can see that naming things "encounter powers" rather than "short-rest abilities" is problematic though.