What some people really should have done was just not look at the playtests at all and instead just flipped through the book upon its release in the summer of '24. Then they could see the complete results with fresh eyes, see everything that was fixed or changed compared to 5E14, see everything they liked previously that remained, and then made a decision whether or not it was worth it to them to pick the product up.
cannot really disagree with that, not sure that is a ringing endorsement of their test though
Instead, they picked apart every single playtest packet... spent weeks upon weeks going through the math of every single new feature and change
never did that, cannot be bothered, and WotC tells us not to pay attention to that anyway
I looked at the high level stuff, do I like wildshape templates better, do I like unified progression across subclasses better, do I like getting rid of short rests, etc.
These are all no-brainers to me, and the 5e alternative that does this, I will go with.
Not once did I look at math, doesn’t mean others did not. That might very well be why we lost some stuff, people did not like the details, voted low and WotC threw it out instead of improving it, even though they liked the idea better than what we have now. One of the flaws of the test approach
and then get all pissed off when other people in larger quantities told them through the surveys that those things they loved actually weren't any good and they didn't want the game to go in that direction
first of all, I will debate the larger quantities, and the fact that I will shows the weakness of the approach
Second, I am disappointed, esp because I do not believe the survey accurately measured what the players wanted. If I had confidence that this is indeed what the players want by a wide enough margin, I’d accept that.