QuentinGeorge
Legend
Aren't you thrilled and excited about the possibility of playing a child with green hair.Boring, trivializing of any kind of fantastical biological differences, and 'funny hat' personified?
Aren't you thrilled and excited about the possibility of playing a child with green hair.Boring, trivializing of any kind of fantastical biological differences, and 'funny hat' personified?
Aren't you thrilled and excited about the possibility of playing a child with green hair.
Let Dave Filoni know he's a hack.Boring, trivializing of any kind of fantastical biological differences, and 'funny hat' personified?
Who said anything about anyone being a hack? Star Wars absolutely is a funny hats viewing experience so it's par for the course.Let Dave Filoni know he's a hack.
The Critical Role community speaks otherwise. If it was so small, the Tal'dorei setting book wouldn't have spent ink on it.You can convince yourself of whatever you want, but there is not a huge player base clamouring for human/dwarf or gnome/halfling etc options. A handful, maybe. Even if the rules changed as you want I can assure the hybrids people played would still overwhelmingly be half-elves. The others don't have the cultural cachet. (Not to mention tieflings already ARE hybrids!)
It also spent ink on exactly the same optional "pick a selection of traits from each of your character's parent ancestries" methodology that I've been proposing.The Critical Role community speaks otherwise. If it was so small, the Tal'dorei setting book wouldn't have spent ink on it.
And players will always pick the best ones unless the DM plays the bad guy and says no.It also spent ink on exactly the same optional "pick a selection of traits from each of your character's parent ancestries" methodology that I've been proposing.
All I'm saying is it should be formalized as part of the game's core ruleset.
As opposed to now, where players only ever choose their character species for roleplay reasons?And players will always pick the best ones unless the DM plays the bad guy and says no.
As opposed to now, where players only ever choose their character species for roleplay reasons? The switch from fixed ASI to floating ASI just switched the CharOp focus to the species traits.