D&D (2024) Do you think they will add more races to PHB2024 to make up for dropping other stuff?


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You can convince yourself of whatever you want, but there is not a huge player base clamouring for human/dwarf or gnome/halfling etc options. A handful, maybe. Even if the rules changed as you want I can assure the hybrids people played would still overwhelmingly be half-elves. The others don't have the cultural cachet. (Not to mention tieflings already ARE hybrids!)
The Critical Role community speaks otherwise. If it was so small, the Tal'dorei setting book wouldn't have spent ink on it.

And for the 1 millionth time, planetouched are not half-outsiders. They have some element of planar influence, but it can come from generations-removed ancestors, blessings or curses from powerful beings, being born near planar rifts among other options. They aren't all "my human momma was banging a Balor".
 

The Critical Role community speaks otherwise. If it was so small, the Tal'dorei setting book wouldn't have spent ink on it.
It also spent ink on exactly the same optional "pick a selection of traits from each of your character's parent ancestries" methodology that I've been proposing.

All I'm saying is it should be formalized as part of the game's core ruleset.
 
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If I had to bet, I wouldn't feel too strongly against the CR community having no issue with a Plasmoid-Tabaxi combo either...
 

It also spent ink on exactly the same optional "pick a selection of traits from each of your character's parent ancestries" methodology that I've been proposing.

All I'm saying is it should be formalized as part of the game's core ruleset.
And players will always pick the best ones unless the DM plays the bad guy and says no.

While I generally like Mercer and Cos lore, their grasp of mechanics is very questionable. A lot of their material (both in Wildmonte and Tal'dorei) amounts to the "rule of cool, hope nobody figures out how to break this."
 

And players will always pick the best ones unless the DM plays the bad guy and says no.
As opposed to now, where players only ever choose their character species for roleplay reasons?

Min-maxers are going to min-max. The switch from fixed species ASI to floating ASI just moved the CharOp focus over to the species traits instead.
And roleplay is not mutually exclusive with mechanical system mastery - you can want both at the same time.

The people who lose out with mixed ancestry becoming cosmetic-only aren't the min-maxers, it's those who value species mechanics but actually have reasons other than raw CharOp for wanting to play a mixed ancestry character.
 
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As opposed to now, where players only ever choose their character species for roleplay reasons? The switch from fixed ASI to floating ASI just switched the CharOp focus to the species traits.

Or in the case of BG3, 'what lets me look the most handsome/pretty'.

I dont think there is any reason why Half-Elf should have dominated like it did with floating ASI in BG3 by default.

So much for floating giving all this variation.
 

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