The "I Didn't Comment in Another Thread" Thread

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To be fair (though this is damning with faint praise) this is usually coming from a zero-sum perspective where what they're concerned about is not other people getting things they don't like; its that there will be creation of things they don't like instead of the things they like (and sometimes mixed with it making it hard to find players for what they do like.

So while its selfish, its not mindlessly so if you accept the premise.
It's generally also combined with a focus on the brand-name stuff. WotC can only produce so many books a year. So if they produce one book I don't like, that's one fewer opportunities for them to make stuff I like. So people get loud about WotC making things they don't like.
 

Like most genres in RPGs, either the players are actually on board with the genre and its conventions, or the game will fail. Playing horror where the PCs simply nope out and run away...game's over. Unless the horror follows them home for some reason. Playing superheroes where the PCs simply ignore civilian casualties and murder all the villains...game's over. Unless you're specifically going for the Snyder-Verse. But then, that's not superheroes. That's action movies with superpowers. Entirely different genre.

Yeah, you really need to do two things with stylized genres: 1. Get people on the genre in general, and 2. Make sure you and they have the same understanding of what that is (not that being on the same page isn't important with all games, but with things like horror and supers, its critical).
 

It's generally also combined with a focus on the brand-name stuff. WotC can only produce so many books a year. So if they produce one book I don't like, that's one fewer opportunities for them to make stuff I like. So people get loud about WotC making things they don't like.

Oh, its particularly found there, but all you need to have to see another company that, say, produces two or three game lines to see it flourish elsewhere.
 

Yup. Its why its often so jarring when someone suddenly gets it in their head to write a run of a particular character in a "realistic" fashion. Because it rapidly starts asking why they haven't done the things they've done all along.

And some of this doesn't require extreme power. Relatively low end speedsters, mentalists and those with insubstantiality have so much ability to throw massive wrenches in the lives of opposition it isn't funny.

If you want anything to look at all like conventional supers, you just have to walk away from that.
Reasons why the movie "Brightburn" might have been objectively good, but definitely didn't speak to me.

That’s always the problem right? Players are far, far more pragmatic than genre conventions. Goes all the way back to flooding dungeons and using flocks of sheep.

Pragmatic is a word. So is bloodyminded.
 






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