I don’t look at alignment and don’t miss it, and almost no modern TTRPGs use it, and it is no more difficult to RP in them as compared to D&D. I find it easier, TBH, because the words “chaotic evil” could mean anything, whereas if I glance at Baphomet’s description I have a good idea what to do with him.Because D&D is D&D based on a shared language and set of common well known traditions surrounding it. If traditional alignment can accomplish the simple indicator task with very few characters (and it can) then it's best to use it. I agree, you could use those descriptors. But if you need to read the description anyway, and you're chewing up word count with your method (which you are - it's one reason that adventure had issues, as a lot was edited out to reduce word count) a traditional alignment listing is as effective (or more) but accomplishes more for the lasting popularity of D&D than another method.
Good isn't meaningless for me, and a lot of other DMs who have voiced that they find utility in it. If the creature presents as a typically evil creature and you list their alignment as good, that's a super useful short way of communicating "You need to read this description for sure before continuing with this encounter." It's just a simple indicator for DMs, which often takes up a total of two characters (like "LG" or whatever).
I don’t look at alignment and don’t miss it, and almost no modern TTRPGs use it, and it is no more difficult to RP in them as compared to D&D. I find it easier, TBH, because the words “chaotic evil” could mean anything, whereas if I glance at Baphomet’s description I have a good idea what to do with him.
And anyway, let’s say I interpret him to be a heroic ally for the party. So what? I would probably be coming up with an interesting story.
Of all the writing prompts I could come up with to help a student start building a character, alignment seems like the worst.
I will definitely agree it doesn't give tons of detail, that not everyone finds them that useful, and that a full paragraph certainly gives more information than two words (each chosen from a list of three) - but it feels either facetious or insipid to say Chaotic Evil "could mean anything". And if that's the worst you could imagine coming up with it feels like you need to work more on your imagination and less on your hyperbole. ;-). Which is not to say it is the two word writing prompt I would give either or that I live where message boards go when people argue over their usefulness.
Didn't 3.5e had:Yeah I hope they change the entry for each one which is something like "Typical Alignment" instead of just "Alignment".
Always covered any creature with a hereditary predisposition to the alignment or came from a plane that predetermines it. Usually covered the majority (more than 50%) of creatures that had the given alignment, and was due to a strong cultural influence or a legacy of the creature's origin. Ex. Elves being CG because of their creator, Corellon Larethian. Often had a plurality of individuals having the given alignment, but there were exceptions.Didn't 3.5e had:
Always X alignment
Usually X
Often X
Any
Or something like that?
Always X was pretty much reserved for extraplanar creatures, celestials, demons, devils, elementals and similar.
often with plurality out of 9 alignments meant that could be as little as 12%Always covered any creature with a hereditary predisposition to the alignment or came from a plane that predetermines it. Usually covered the majority (more than 50%) of creatures that had the given alignment, and was due to a strong cultural influence or a legacy of the creature's origin. Ex. Elves being CG because of their creator, Corellon Larethian. Often had a plurality of individuals having the given alignment, but there were exceptions.
I liked it when 3e Eberron made alignments fuzzy and less of a straitjacket.
They did; the qualifiers were defined in the glossary of the Monster Manual (would that they had put them in the SRD).Didn't 3.5e had:
Always X alignment
Usually X
Often X
Any
Or something like that?
then it should be OK to represent some races with Usually or Often,They did; the qualifiers were defined in the glossary of the Monster Manual (would that they had put them in the SRD).
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Wish granted! The new terminology is "any alignment," "typically [alignment]," or "unaligned."
Edit: Except in the case of some singular entities, which are still given a specific alignment (e.g. Baphomet).
I'd like to see alignment excised completely, of course, but this seems like a good compromise for those who still want it.
then it should be OK to represent some races with Usually or Often,
that would be 1/2 or 1/3rd of those alignment, that leaves lots of room for most other alignments and all sorts of adventurers from that race.
As I said, Always should be reserved for planar creatures, or unintelligent creatures.