Casimir Liber
Adventurer
ok let's try that again...
Amiraspian
Amiraspi Cyclops
Amiraspi Cyclops Chief
Amiraspi Cyclops, Young
Amiraspian
Amiraspi Cyclops
Amiraspi Cyclops Chief
Amiraspi Cyclops, Young
Last edited:
ok let's try that again...
Amiraspian
Amiraspi Cyclops
Amiraspi Cyclops Chief
Amiraspi Cyclops, Young
There's some missing spaces in the Actions: its Battleaxe should have "6 (1d8 + 2)" and the Heavy Crossbow "6 (1d8 + 2)".
The Poor Depth Perception also has the wrong description. It should be "The amiraspian has disadvantage on attack rolls with a ranged weapon or melee weapon if the target is more than 5 feet away."
EDIT: Dammit! I just noticed it has the same error in the Current D&D Beyond Cyclops Chief and Young Cyclops.
yes, agreed. was musing on this myself
Amiraspi Cyclops (issue is there is alot of formatting text that makes pasting actions annoying as I lose all the coding)
Amiraspi Cyclops Chief
Amiraspi Cyclops, Young
Amiraspian
Pondering with griffon rider whether lance+scimitar or spear (both melee/thrown)
Pondering with griffon rider whether lance+scimitar or spear (both melee/thrown)
Amiraspian Griffon Rider
Medium humanoid, any non-lawful alignment
Armor Class 15 (chain shirt)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 13 (+1)
Saving Throws STR +5, DEX +4, WIS +4
Skills Acrobatics +4, Animal Handling +4, Athletics +5, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common and either Giant, Gnoll or Common
Challenge 3 (700 XP) Proficiency Bonus +2
Monocular Illusion Resistance. The amiraspian has advantage on saving throws against illusions that include visual elements it can see.
Poor Depth Perception. The amiraspian has disadvantage on attack rolls with a ranged weapon or melee weapon if the target is more than 5 feet away.
Scythian Marksmanship. A griffon rider gains a +1 bonus to attack rolls it makes with ranged weapons.
Running Leap. With a 10-foot running start, the griffon rider can long jump up to 25 feet.
Actions
Multiattack. The griffon rider makes two attacks with its melee or ranged weapons.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Bonus Actions
Eye of the Eagle. The griffon rider selects a target it can see within ### feet. As long as the griffon rider maintains concentration, it can attack the selected target without disadvantage on attack rolls from its Poor Depth Perception. The griffon rider can end this effect as a free action, literally in an eye blink.
Should the griffon rider already have an Eye of the Eagle target when it uses Eye of the Eagle, the griffon rider gains advantage on its next ranged attack roll against the selected target if it still has concentration.
Pounce of the Lion. If the griffon rider moves at least 20 feet straight towards a creature, it can use its bonus action to increase its speed to 50 feet. If it then hits the creature with a melee weapon attack on the same turn, that target must succeed on a DC 13 Strength saving throw of be knocked prone. If the target is prone, the griffon rider can make one additional melee weapon attack against it as a reaction.
Reactions
Slow Fall. The griffon rider can use a reaction when it falls to reduce any falling damage it takes by 30 points.
Okay, I've whipped up an Amiraspian Griffon Rider Working Draft I'm pretty happy with: