The "I Didn't Comment in Another Thread" Thread

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Which is a pattern I have seen repeated in my play. When I am looking for a new group, it is usually D&D. After a while, the group is established, and we will branch out and try other games. Rinse, repeat.
That’s how it’s worked for me twice now. As a teenager, my friends wanted to play 2e so we played that. Once we had played for a few months, other games were given a try. We played TSR’s Marvel Superheroes, Shadowrun 2e, and TMNT. My current group was people looking to play 5e and 4 years in we have also played Call of Cthulhu and made PF2e what we play weekly now with plans to try Pendragon and Starfinder at some point. So much easier to pivot to something else once you have a functional group going.
 


Certainly not!

But generally, complexity comes with a cost. 5e is hardly overly complex, and yet I've seen many players struggle with just the options they are presented on the most basic classes.

Actually, I've argued that almost any incarnation of D&D is, in practice, more complex than a lot of systems people perceived as "more complex" because the D&D design space is so focused on exception based design. This is particularly bad for spellcasters, but once anything like feats get into play its to some extent true for everyone.

This isn't resolution complexity, but it still requires more and more cognitive overhead to remember what you can do over time.

(This in no way counters your general point, just to make it clear; I just think people understate D&D-sphere game complexity because the basic resolution is not where that complexity lays).
 

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