The "I Didn't Comment in Another Thread" Thread

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I said right in my post, not even considering the use of Possibilities!

Sorry, I missed it.

Anyhow, since there's a bit of interest, here we go (with use of Possibilities)...this is compiled by me from the core rules and a sourcebook that adds a Disfavored mechanic (the actual rules text already has a fair amount of errata). I'll leave out individual spells and such that have their own complications to add, of course (a nontrivial amount!).
  1. Roll a d20. This is your die roll total (a term not used in the books, but I use it for sanity).
  2. If the test is Favored, and your die roll isn't a Mishap (not gonna drill into that), you may reroll, but then you have to keep the new initial d20 roll.
  3. If instead the test is Disfavored, the first extra d20 roll that would be added to the total is ignored. This includes steps 4 & 5 immediately below, as well as conditions like Up (not gonna drill into that), or the first use of a Possibility (step 6).
  4. If the test is for a raw attribute, or a skill in which you have adds, and the roll was a 10 or a 20, roll the d20 again and add the result to the total. Repeat this step until you don't roll a 10 or 20. (Note that the standard Torg Eternity phrasing for making skill tests is "skill or attribute", which makes it look like you can roll a raw attribute, but no, it's really a skill roll but they're trying to be nice by naming the base attribute.)
  5. If the test is for a skill in which you don't have adds, and the roll was a 10, roll the d20, add the result to the total. Repeat this step until you don't roll a 10.
  6. If you spend a Possibility, you get to roll another d20 and add it to the die roll total, with ongoing roll-agains on 10s and 20s as in steps 4 & 5 (although the rules are unclear on whether the "no skill adds" proviso applies). If that added d20 roll is below 10, however, treat the roll as a 10, but without any roll-agains. (Characters have their own personal Possibilities, and players can play cards titled Hero or Drama to add a Possibility to a test as well. They may only add 1 Possibility from each such source.)
  7. Look up your die roll total on the Bonus Chart (below, except "Die Roll" should be "Die Roll Total"; some rules are about individual rolls of the d20 and some are about the accumulating total). This is the number you add to your skill or attribute value to get your test total. Note that the "Bonus" here is distinct from bonuses due to spell effects and other situational modifiers. Note that you add all other bonuses to the big-B Bonus, not to the die roll total.
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And in combat, if you hit your target, there is further multi-step math to figure out how much of the two different damage types you do.

Simple! Easy peasy! I sure hope I didn't get anything wrong in all that....

I'm assuming some of this must be the most recent version because that whole Favored/Disfavored thing doesn't sound familiar (and to me, and yes I'm being sharp about "sticks of Advantage/Disadvantate").
 

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I'll need to look up the Push Table. Like I said, up thread, I haven't dug into the mechanics yet but have the rules and all Cosm books for 2e. I remember something being said about "fixing" combat during the original Kickstarter.
In OG TORG, your character had a number of "limit values" that determined how fast you could run, how far you could jump, how much you could lift, and so on. If you wanted to exceed those values, you'd make a check for the relevant skill, compare the total to the limit, and look up the result on a table. There were two of those tables: Speed Push and Power Push, with Speed Push being significantly more limited (IIRC, it maxed at +2 while Power either maxed at +5 or was open-ended – note that in the logarithm-based values system those would translate to x2.5 and x10 compared to your normal limit). You'd also take a big chunk of Shock damage because of fatigue. Most magic that would buff you would also use the Power Push table.

I don't think TORG Eternity has pushes in quite the same way, and supernatural methods of buffing just add a straight bonus nowadays.

It's like the difference between throwing a bullet and shooting it out of a gun.
65% more bullet per bullet!

Remember to turn off your phone in about half an hour!
While this particular "article" is full of nonsense, Beau of the Fifth Column made a more realistic warning yesterday: if you're a person who for some reason keeps a hidden phone (e.g. abusive spouse), turn it all the way off, and do not turn it on again until you're in a situation where the person you're hiding it from is absent.

Edit: While that particular video of Beau's is rather non-political, that's not true for the rest of his channel. Consider yourself warned/informed.
 

While this particular "article" is full of nonsense, Beau of the Fifth Column made a more realistic warning yesterday: if you're a person who for some reason keeps a hidden phone (e.g. abusive spouse), turn it all the way off, and do not turn it on again until you're in a situation where the person you're hiding it from is absent.
Yes, I was in a rush but should have posted that addendum. Stay safe, everyone!
 

starfield screenshot

ZKrJiNX.jpg
 


Remember to turn off your phone in about half an hour!
View attachment 299811
OH NO! THEY DID IT EARLY! I CAN FEEL THE FEMA COOTIES ACTIVATING! ARGH! I KNEW I SHOULD HAVE MICROWAVED MY PHONE FOR LONGER!

EDIT: AND THEY'RE DOING IT AGAIN TO MAKE SURE THEY GET EVERYBODY! QUICK, WHERE'S MY COLLOIDAL SILVER AND HOMEOPATHIC PLUTONIUM?
 




Sorry, I missed it.



I'm assuming some of this must be the most recent version because that whole Favored/Disfavored thing doesn't sound familiar (and to me, and yes I'm being sharp about "sticks of Advantage/Disadvantate").
Sounds like they might have used that as a replacement for Up/Stymied on the cards...? I really need to read the new rules.
 

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