No it's a crab with a tail.Also: is a lobster a two-handed version of a crab?
Oh! Oh I see what you did there, now.
Maybe cuttlefish are thrown weapons, then.
No it's a crab with a tail.Also: is a lobster a two-handed version of a crab?
Up and Stymied (and Vulnerable) are separate things. Yes, you really need to read the new rules. If you don't value your sanity, anyhow.Sounds like they might have used that as a replacement for Up/Stymied on the cards...? I really need to read the new rules.
Ah yes, the classic Glass Ninja problem.
When attacking in OG TORG, once you had gotten your bonus number you would add that first to your relevant combat skill and compare it to your opponent's defense skill to see if you hit. If you did, you would add the same bonus number to your weapon's damage, compare it to your opponent's armor-adjusted Toughness, and read the results on a table to see how much actual damage you did. In theory, that means that a good hit means good damage, which sounds fine.
Until you have a ninja in the party, or something similar. "Contract Ninja" was one of the archetypes available in the TORG core rules, and they would start out with Dexterity 13 (which was the human maximum). If you also put 3 skill adds (again, the max starting value) in Dodge, you'd get a Dodge skill of 16.
On the other end of the spectrum, you have typical goons, like the Nile Empire Shocktroopers. These have human-average Dex of 8 and 1 add in Fire Combat, for a total of 9. So in order to hit the ninja, they need to roll a 20 for a +7. But if they roll that well, they'd add the same +7 to their weapon damage of 17ish, for a total of 24. Which would then be compared to the typical ninja Toughness of 8, which means that if the goons hit you're dead unless you spend a Possibility to negate the damage.
In Masterbook, which was basically the TORG engine modified to be a generic system, this was changed so attacks would instead use the attack's margin of success instead of the bonus number added to damage. But this meant that increasing your attack/defense skills effectively also increased damage dealt/decreased damage taken, and also meant you could never score a bad hit. In TORG Eternity, they're using yet another version: add 1d6 damage on a Good hit (margin 5+) and 2d6 on an Amazing hit (margin 10+) (with dice exploding on 6es).
I think they did something similar to what you describe in Masterbook, in the Shatterzone SciFi RPG (same guys), however, I only played it 2-3 times and don't have a clear memory of it.I hear that was very much a thing in original Torg.
EAST COAST TIME IS ONLY REAL TIME ALL OTHER TIME IS A LIE
No, a lobster is a claw shrimp.Also: is a lobster a two-handed version of a crab?
For fun, figure out how many of these individuals are currently in daylight savings time or standard time for their given time zone. Throw in some southern hemisphere folks whose daylight savings time works in reverse, and then try to schedule a meeting for all of them.I have a meeting tomorrow, with a guy in England, a lady in India, coworkers on the East Coast, and I'm on the West.
Yay Globalization!
Here, take mine.Wait ... we went from meta-commentary on other threads to social gathering to food (as metaphor for RPG arguments) to ....
TORG????
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.... I kid. Kind of. I remember enjoying TORG ... WHEN I WAS WEARING FLANNELS AND ROCKING DOCS!
Dang it. I think I misplaced my wallet chain somewhere........
I managed to swipe right (without reading the alert) just in time. Then I checked my settings and noted that I had test alerts disabled...hm, coincidence? I THINK NOT..
I survived the
FALSE FLAG FEMA ALERT TEST
of 10/04/2023
#NEVERFORGET
.
Nah, just paranoid about losing their possessions!Here, take mine.