The "I Didn't Comment in Another Thread" Thread

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Months ago I argued with a person about how I feel pineapple is bad game design. They fiercely argued against me, claimed that pineapple was fine for the game because "good game design doesn't exist". The debate eventually escalated to the point where they started insulting me, and I ended up blocking them.

I made the mistake of looking at their recent posts. Turns out they also hate pineapple and think it's bad for the game.

I don't know what to feel. I'm honestly baffled. What in the world?

The test of a first-rate intelligence is the ability to hold two opposed ideas in mind at the same time and still retain the ability to function.

The mark of a first-rate commenter is the ability to argue two opposed opinions in the same thread and still be able to say that it's everyone else who lacks in principles.
 

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I saw that, and yes, it is a true tragedy. :(

ETA- Both the other movies are brilliant- The Menu for the way that it skewers (ahem) foodie culture, and Infinity Pool because it's a weird hybrid of White Lotus and ExistenZ, in all the best ways possible, with a soupcon of literary schadenfreude.
"The Menu" takes a turn that was completely unexpected, for me. I like being surprised as it happens so infrequently, with modern film making.
 



I get the impression some people don't realize how effectively true this is for some folks.
It still baffles me that this is a thing, but I’ve experienced it with a group I played with a few years back. The funny thing is they were willing to try playing an older edition which actually had more mechanical differences before they’d be willing to try someone else’s topping (“so it’s more or less 3e pineapple, but in space”), even if I offered to run it and do all the prep work to make it so they can just show up, roll some dice and play. Pineapple drizzled with THAC0 flavored secret sauce? Why not? Old school retro clone pineapple? I don’t see an ampersand on it…

It’s pineapple or bust for some people.
 


I don’t hate the newer games, but I was one of the smaller number of people who actually really liked the modern plot more and was hoping that would be expanded on further in future games. I really wanted to see what a modern day assassins vs templars game would be like if that was the full focus (with bits of gameplay and quest allowing us to dove into different pasts to gather information and lost locations). So when Desmond was killed off and the modern plot became a significantly less important part of the stories moving forward, I started losing interest.

That’s not to say the later games were bad by any means. From what little I have seen they look great. But I realized that the franchise was moving away from the things I really enjoyed story wise and I just accepted it wasn’t for me anymore.

I might pick it back up one day but for now I haven’t been really motivated to do so.
That's fair, but I feel like, if they want to make a game focused on the modern-day Assassins, they need to actually make the modern-day game portion more compelling. More and more the modern-day portion is just a few set-pieces with little interactivity; they need to make a game where you infiltrate an Abstergo facility, or take out a high-level Templar in a conference center, or something.
 


That's fair, but I feel like, if they want to make a game focused on the modern-day Assassins, they need to actually make the modern-day game portion more compelling. More and more the modern-day portion is just a few set-pieces with little interactivity; they need to make a game where you infiltrate an Abstergo facility, or take out a high-level Templar in a conference center, or something.
And maybe switch up the gameplay accordingly - like, now the Animus is just a headset, and as you're exploring an Abstergo facility built into an ancient ruin, you're switching seamlessly between you exploring the modern facility and an ancestor infiltrating the place when it was first in active use, both viewpoints informing each other.
 

That's fair, but I feel like, if they want to make a game focused on the modern-day Assassins, they need to actually make the modern-day game portion more compelling. More and more the modern-day portion is just a few set-pieces with little interactivity; they need to make a game where you infiltrate an Abstergo facility, or take out a high-level Templar in a conference center, or something.
Oh, definitely agree and that was what I was hoping would happen as the games went. But I think more people enjoyed playing the assassins of the past then anything modern which is IMO why I think they ended up killing off Desmond (which while I was upset at that, I can at least appreciate them trying to make that death mean something). Doing so allowed them to deemphasize the importance of the person in the animus and make the stories of the past be the only real focus.

Which makes total sense as I believe that is what most of the fans really want and I’m not going to act like that wasn’t probably the right call considering the continued popularity of the franchise. But like a prior poster mentioned, it makes me wonder why they continue to include the modern story at all of it really doesn’t matter to anything.

In the end, I’m not really mad at the games for going a different route, just can’t help but wonder what could have been. At least most people seem to be enjoying them for what they are now and that’s what’s important, even if I’m not one of them. Heck, maybe after all these years removed from when I first played Assassins Creed 3 on its release would help me enjoy the games from a different perspective should I ever do pick them up again.
 

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