D&D (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

I am happy for you.

I hope your empathy extends to me who LIKES handing a bag of gold to the players with the expectation they will use that gold to customize their characters at the Olde Magic Shoppe. In 5E14 this was a huge pain in the rear since WotC utterly dropped any support for this very common playstyle.
I am glad 5e has the no-gp as the default setting.

But there seems enough players to merit a setting variant. There needs to be an accurate assessment of how much power each magic item is worth by its level, anyway. It is easy to give a text box that assign a gp value to each level.
 

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It confuses me that some people have this very strong brand loyalty to 5e as a ruleset by virtue of not using the ruleset and telling others they don't need a ruleset.
I love 5e. Still think attunement was made by goblins who had thier brains removed first. but not sure how my comment on stupid bandaids in the current ruleset is telling others they don't need a ruleset.
 


In my campaigns, there are no magic shops, except for Common items, such as Healing Potions or magical utilities, such as light.

It is pointless to buy and sell more powerful items, because each reflects the intention of its creator. Thus it is impossible to attune any magic item unless the item itself is "willing" to cooperate.

Even items that lack sentience, per se, dont resonate during attunement.
you can always find items that are useless to you, or just not very useful.

Funny story from one campaign,
DM made 4 custom magic items for our party of 4, from a big boss fight and a treasure hoard.

we identify those items, and going straight to Waterdeep, we decided to sell them all.

I saw guys will for d&d drain from him in real time as we sold custom made items that he spent time designing them for bunch of +1 stock weapons and armors and some cheap uncommon/common items. It was sad and hilarious at the same time.
 

I love 5e. Still think attunement was made by goblins who had thier brains removed first. but not sure how my comment on stupid bandaids in the current ruleset is telling others they don't need a ruleset.
I'm 100% for Magicmart, at least to Rare items, depending on size of city, but I do like attunement.
It forces you to chose 3 special items for you and the rest can be filled with some uncommon gear that may not be special, but it's always useful.
 


you can always find items that are useless to you, or just not very useful.

Funny story from one campaign,
DM made 4 custom magic items for our party of 4, from a big boss fight and a treasure hoard.

we identify those items, and going straight to Waterdeep, we decided to sell them all.

I saw guys will for d&d drain from him in real time as we sold custom made items that he spent time designing them for bunch of +1 stock weapons and armors and some cheap uncommon/common items. It was sad and hilarious at the same time.
Sounds like he didn't design them with the players in mind. It's a hard lesson to learn.
 


you can always find items that are useless to you, or just not very useful.

Funny story from one campaign,
DM made 4 custom magic items for our party of 4, from a big boss fight and a treasure hoard.

we identify those items, and going straight to Waterdeep, we decided to sell them all.

I saw guys will for d&d drain from him in real time as we sold custom made items that he spent time designing them for bunch of +1 stock weapons and armors and some cheap uncommon/common items. It was sad and hilarious at the same time.
Of course, the value of anything is situational.

But in the context of D&D 5e, there is an aggregate, where most character optimizer players find certain options highly useful most of the time.

It is character optimizers who determine the value because they are the ones who are paying close attention to the mechanics and exploitability.
 


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