There's a reason no one does Fighters+ any more in ... just about any RPG. It's simply a bad idea. If you want A to be more powerful than B then we have a simple thing that's meant to be a measure of power. Level.Back in the long long ago, Paladins and Rangers where just better. They were Fighters+.
But you couldn't just pick it. You had to roll stats high enough. And even if your DM let you insert your rolls into any stat still didn't mean you had high enough stats to be a Ranger or Paly. They were special and you wanted one in the party if possible. It was always a pleasant surprise when one got to be in the party. Now-a-days it's just ho hum another Ranger.
Of course, with the standard being Point Buy or whatever now there would have to be an alternate method. Like roll a 6 on a D6 if you want to make a Paladin or Ranger. This is assuming they are Better Class Plus. Could be whole new classes that are a take on the regular balanced class. Not a Sorcerer but a... Witch King! Or whatever.
Do classes need to be balanced anyways? Most people seem to get a character idea and not really worried if they will be A+ tier in combat.
Heh. Imbalances happen by themselves. We definitely dont need to try to create them.I'll echo others on this and say balance doesn't have to be perfect, but there should at least be an attempt. Intentionally making one class better than others is just bad design.
Exactly.If you want one character to be better than others, just make them a higher level. That's very literally what levels are for: a measure of power/ability.
In my opinion, no.Do classes need to be balanced anyways?
In practice, balance means, if a mechanically minded player can only have one feature or the other, it really is a tough choice.What does "balanced" even mean, anyway?
2. What does "balanced" even mean, anyway? Same ability scores? Same number of proficiencies? Same hit points? Same damage-per-round? Same effectiveness? (and if so, "effective" how? Same number of attacks? Same hit frequency? Same options? (and if so, which "options" need to be the same? Spell lists? Weapons? (and if so...you get the idea))).