I feel like a good number of folks talking about this don't have experience with the old editions or don't rememember it. Not singling you out either way, just good post for a bit of infodumpI seem to recall a lot of people 'rolling at home' and getting the 17 CHA needed to be a paladin. Not that they did not roll 500 times before they get what they wanted or just created what they wanted to play, but it happened. I tend to think that the same would happen if some classes were cooler, but needed something like that.
I also think that the classes need to be at least sorta balanced to play together. We could introduce feat trees to spread power across levels again, or different XP charts for the class so the wizard gets to be 5th level when the thief is about 9th level. But, I tend to find that people in a group want to be about the same as the others in order to play nicely with each other.
Played 2ed Paladin. And it wasn't all that great. Although it was more powerful, it came with heavy role play restrictions. Those were there for balancing purposes. Only Human, only lawful good, can associate only with good creatures, cant lie or cheat, use suprise and some other things i don't remember. You got fair bit of restrictions to player agency and ways you could play your paladin that it killed lot of fun. Not to mention tiny bit that you can fall from grace, lose your powers and you are just fighter with high charisma.
I like classes to be balanced mechanically, not with role play restrictions to balance them out.
Man, I hate that multiclassing and archetypes fight for the same resource in PF2 though. Free archetype variant lessens the sting.It depends on the game. In something like Warhammer, it's kinda fun to make it as a ratcatcher when some other player was lucky enough to roll a pit fighter – that's part of the game's charm. But in a more balance-focused game like D&D, I would not like that.
What would be OK though would be to have increased abilities earned through play, though it's hard to get that right – particularly in 5e, where most classes are kind of on rails mechanics-wise once they've chosen their subclass at 3rd level or earlier. It can work in something like Pathfinder 2 though, where access to a cool archetype* whose feats might be a little above the baseline for your class and/or other archetypes can be a reward earned through adventuring.
* In PF2, you get most of your core stats from just advancing in your class, and in addition you get to choose a class feat every other level that gives you some nice ability, or improves your action economy in some way, without boosting your core numbers. You can also get access to Archetypes that let you spend class feats for things outside your class, representing specialized training.
One of the reasons why I preferred PF1 over PF2.Man, I hate that multiclassing and archetypes fight for the same resource in PF2 though. Free archetype variant lessens the sting.