Micah Sweet
Level Up & OSR Enthusiast
Ok. What happens in your view when the DM and players disagree about the inclusion of a game element?Being "in a discussion" with the players is a far cry from "no more authority than any other player".
Ok. What happens in your view when the DM and players disagree about the inclusion of a game element?Being "in a discussion" with the players is a far cry from "no more authority than any other player".
The game dies?Ok. What happens in your view when the DM and players disagree about the inclusion of a game element?
They compromise, although the default approach should be acceptance, not rejection.Ok. What happens in your view when the DM and players disagree about the inclusion of a game element?
Then apply that to the player?They compromise, although the default approach should be acceptance, not rejection.
No one should feel so strongly over a game element that they bail on a game or force someone out of the group over it. It simply doesn’t matter that much.
Weird... there was no "discussion" whatsoever when you started this in 506 by trying to claim that cross edition unless should be allowed cross edition stuff at their table by default because "it's entirely on the DM to present a rationale why they're excluding either book". Funny how you jump to using the social contract as a club when it is suggested that the GM should be free to simply decide something without being maligned as "authoritarian"The DM should always be in a discussion with their players as to what rules are going to be allowed at a table. That's just social contract 101.
You miss the reference. Franklin once said that democracy is two wolves & a lamb voting on what to have for lunch, the scenario described 697 that continuesbuilding off the high bar of expectations you've been trying topush as thre gold standard default embodies that very quote to a T.Your presentation of players as "wolves" is offensive.
This is a bizarre 5e'ism, no not really. It's on player-Bob to admit "this is not the game for me" and find a different table rather than playing along trying to force the issue or being prickly over it through the campaign. It's weird how the GM has been simultaneously demoted to a position lacking in authority to set the terms while being expected to mediate any disparate (un)reasonable player expectations or be the one responsible for killing the game.The game dies?
I really don’t think you actually understand my point.Then apply that to the player?
Don’t reject but accept what the DMs decides.
Don’t feel so strongly that you the player leave the game over a game element. It really doesn’t matter much.
The principles you cite here are ultimately double edged swords for your point I think.
“By default” does not imply “without discussion”. If there’s a certain campaign idea that requires some higher level of consistency, then a table can adopt that.Weird... there was no "discussion" whatsoever when you started this in 506 by trying to claim that cross edition unless should be allowed cross edition stuff at their table by default because "it's entirely on the DM to present a rationale why they're excluding either book". Funny how you jump to using the social contract as a club when it is suggested that the GM should be free to simply decide something without being maligned as "authoritarian"
That might make sense if the DM player relationship was adversarial, not cooperative. I work under the assumption that everyone gets along, because if they don’t, I’m not in that group.You miss the reference. Franklin once said that democracy is two wolves & a lamb voting on what to have for lunch, the scenario described 697 that continuesbuilding off the high bar of expectations you've been trying topush as thre gold standard default embodies that very quote to a T.
So much game tension can be alleviated by simply not playing with jerks and also not being a jerk.This is a bizarre 5e'ism, no not really. It's on player-Bob to admit "this is not the game for me" and find a different table rather than playing along trying to force the issue or being prickly over it through the campaign. It's weird how the GM has been simultaneously demoted to a position lacking in authority to set the terms while being expected to mediate any disparate (un)reasonable player expectations or be the one responsible for killing the game.
I am not tip-toeing around anything. The thread asked if you will adopt the new edition. I said yes, and then expanded the discussion by stating that most will adopt - even if they think they won't. And the reasons for that are...It's pretty clear that the edition mixing as chosen by players thing being discussed is so far beyond made by tinkerer gnome standards when its defense needs to tip toe around it by using more reasonable looking abstract descriptions like "great in combat" or that bolded bit of the quote.
That's still not quite what we've been discussing though and it's still dancing around it. I'll quote the meat & potatoes of 506 to brush away the flowery wording and efforts to villainize the dm not allowing literally anything as some sort of "authoritarian table" though "Metaphors aside, it's entirely on the DM to present a rationale why they're excluding either book". Calling a refusal to allow edition mixing without a vote between 3-5 wolves and a sheep an "authoritarian table" is quite an example of the sort of toxic entitlement I described in 514.
So no one should get what they want out of a game unless everyone else wants that same thing? What if people want mutually exclusive things? Sometimes a decision has to be made.They compromise, although the default approach should be acceptance, not rejection.
No one should feel so strongly over a game element that they bail on a game or force someone out of the group over it. It simply doesn’t matter that much.