D&D General One thing I hate about the Sorcerer


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Yeah, I've seen that complaint before, and I just don't agree with it. There's plenty of narrative space between 1st and 3rd to explain it.
It is a mechanical and party dynamics problem. You choose your cantrips at first level, so the value of the extra spell list is diminished if you get it later. Also, you cannot be your group's primary healer anymore because you can't heal at all for a few levels. (Also, the loss of twin spell drastically reduces the efficiency of Divine Soul healing at higher levels)
 

It is a mechanical and party dynamics problem. You choose your cantrips at first level, so the value of the extra spell list is diminished if you get it later. Also, you cannot be your group's primary healer anymore because you can't heal at all for a few levels. (Also, the loss of twin spell drastically reduces the efficiency of Divine Soul healing at higher levels)
That actually has a super easy fix. Let sorcerers pick from the bard, wizard, cleric or druid list at level 1.

Basically, what they tried with the bard. But I find it works with sorcerer.
 

It is a mechanical and party dynamics problem. You choose your cantrips at first level, so the value of the extra spell list is diminished if you get it later. Also, you cannot be your group's primary healer anymore because you can't heal at all for a few levels. (Also, the loss of twin spell drastically reduces the efficiency of Divine Soul healing at higher levels)
Yeah, That's a big problem. The first level feat helps somewhat (Magic Initiate for two cleric cantrips and a cure spells, which now can use your Cha stat and is castable with slots) but the best hope is skip or fly up to 3rd level ASAP. Hopefully, an updated DS would make getting extra cleric spells easier (such as giving them a domain's list or other cleric bonus spell rather than just one) but that's the unfortunate side-effect of 3rd level subclasses.

On a related note: this is another reason I don't like the idea of "X should be a subclass of Y" in general; it basically takes certain archetypes and delays them.
 

i do think a good gimmick for the sorcerer would be making them spell list independent, representing how their magic can come from many different sources, though if this was the case i'd probably rework spell lists a little, sure have your arcane, divine and primal spell lists for wizard, cleric and druid, but make there also be spell lists like demonic(warlock), bardic(guess), elemental, draconic and fey
 

Yeah, That's a big problem. The first level feat helps somewhat (Magic Initiate for two cleric cantrips and a cure spells, which now can use your Cha stat and is castable with slots) but the best hope is skip or fly up to 3rd level ASAP. Hopefully, an updated DS would make getting extra cleric spells easier (such as giving them a domain's list or other cleric bonus spell rather than just one) but that's the unfortunate side-effect of 3rd level subclasses.

There is an easy way to play a holy themed full caster that can heal and has access to cleric spells from level one. Play a cleric!
 


Brilliant! Let's get rid of subclasses and force every character to play in exactly one prescribed style. I'm sure that will be a big hit! [emoji849]
I mean worked for decades. 🤷 But no, subclasses are good, I am just not sure that this is terribly necessary subclass, as the game already has a way to play this sort of character even without it. Subclasses should expand concepts, not duplicate them.
 

I wish this thread was less shooting down potential Sorcerer rework ideas and more discussing various visions of the Sorcerer and what it might mechanically look like.
 


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