Kaiyanwang
Adventurer
Last time I checked, spells and powers were in PH.Again: literally in the DMG. and in the Penny Arcade game run by the actual designer.
The 4e people created to rail against was pretty terrible compared to the one that saw print.
A lot of things should have been in the PH1 but they went with the same prince and 60% of the pages.Because 4e died before they got to it.
That and niche protection. They didn't want wizards to easily be able to everything well. That was half the point of 4e.
It really doesn't. Your strenght does, you skill as athlete can be tangential at best. Stuff that help youe endurance lice your Con score will help both.You have to adapt your fiction around how being a better athlete doesn't help you do more damage.
But never in a consistent way, which damages immersion and people bailed from the game for this reason.It's a simple answer: you use it, and other skills, all the time for all sorts of reasons.
Were illusions and polymorphs rituals? what about summons? Were the summonable creature as varied as in 3e?But a lot of 4e's spells, from Phantom Steed to Teleportation Circle were rituals. And almost all rituals were based on skill checks, with the majority of them being Arcana checks.
Because here something surreal is happening: you guys are talking to me as if 4e just came out and I should try this awesome game. It's been a while guys, it bombed, and I and others are desperately trying to let you understand why.
The very thread started because the very designer didn't get it yet, which is telling.
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