Hexmage-EN
Legend
I despise MMOs and their design and strongly disagree. It's just RPG stuff. Fourth edition is less like an MMO than it's like your Ogre Battles or Final Fantasy Tactics: you have front line attackers, you have healers, you have people that work as crowd control.
I was a fan of Tactics RPG video games before I started playing my first D&D edition (3.5). One of the first attempts at homebrew I created was a feat inspired by a tactical RPG called Disgaea that would let a fighter move three spaces and deal damage to any enemies whose space he moved through. 4E, which came out not too long after, obviously appealed to me, and I would have loved a 4E video game based on the rules set.
Regarding MMOs, I've seen game play videos of the Neverwinter MMO that came out during 4E but looks to play nothing like 4E itself.