Chaltab
Legend
At the risk of further muddying the water, something occurs to me regarding the survivability of falls IRL is that falls may not be immediately fatal, but cause death through bleeding or damage to vital organs. That sort of thing can be instantaneously remedied in D&D through healing magic in a way that we have no alaogue for IRL.
Also given that a commoner's 4 hit points means that a fall of 40 feet is almost invariably fatal and 80 feet has a 100% mortality rate, the hit points of adventueres are a built-in accomodation for the small fraction of people who survive big falls through sheer luck. In the same way that a red dragon's breath deals more damage than any 'normal' person can be expected to withstand.
In that light I really don't see much of a reason to uncap falling damage.
Also given that a commoner's 4 hit points means that a fall of 40 feet is almost invariably fatal and 80 feet has a 100% mortality rate, the hit points of adventueres are a built-in accomodation for the small fraction of people who survive big falls through sheer luck. In the same way that a red dragon's breath deals more damage than any 'normal' person can be expected to withstand.
In that light I really don't see much of a reason to uncap falling damage.