D&D (2024) D&D species article


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Spell, spells, spells....

can we get some features that are not coded as spells?

just waiting for innate darkvision to be turned into Darkvision spell 1/Long rest...


Why do gnomes, halflings and dwarves now all have 30ft speed?

Might be cool for lightfoot halflings to have it as a special trait.

What is downside playing a small species now?
What is the upside?
It has been out in the open for years now PCS will have no downsides regardless of lore, race, national origin, or xyz. I think I called a few years ago about just given pcs a movement of 30.
 

Spell, spells, spells....

can we get some features that are not coded as spells?

just waiting for innate darkvision to be turned into Darkvision spell 1/Long rest...


Why do gnomes, halflings and dwarves now all have 30ft speed?

Might be cool for lightfoot halflings to have it as a special trait.

What is downside playing a small species now?
What is the upside?
This is rich coming from the guy who literally wants to turn everything into feats...
 

Too early, by then we barely got our first ... of Everything book
We will probably see a big Everything style compilation in like 2027 or so, true. I wouldnexpwct another revision until 2034, and it won't likely be any bigger than this one was.
 


Broad
Simple
Reliable
Choose 2

The second you all both Halflings and Orcs in your game, you choose Broad

Now you must choose

Simple but unreliable: Just Ability scores and Orcs are not much stronger than Halfling.

Reliable but complex: Carrying capacity formulas and exponents.
I’f choose the latter, the +/-2 simply does not cut it, might as well not adjust the stats for any species and call it a day
 

I wouldnexpwct another revision until 2034, and it won't likely be any bigger than this one was.
I expect them working on it by 2030, I don’t think they can last another 10 years on the 5e base, but given the second half of your statement you expect them to continue on it into the 2040s… but then I also hope they will make more drastic changes than they allowed themselves to this time
 

Small differences don't matter.

Yes they do. You're not convincing anyone.

Having a d20 for tax a d10 full skills and a d6 for saves would make small bonuses matter but it triples the complexity of the game.

It doesn't triple the complexity of the game whatsoever. It's just a die you roll, that can be written directly on a character sheet, which you are always looking at anyway to see your bonus. No different than weapons and spells calling for different dice to be used.

If you want it orc to be able to lift four times as much as a halfling, Just make a rule that says

An orc lift double the amount of medium creature like a human

An orc isn't supposed to inherently lift twice as much. They are just supposed to be stronger on average. Hence racial strength bonus.

yes, but if you limit yourself to +/-2 then that might be enough for the difference between human and elf, but it still won’t be enough for halfling / ogre. It just is not enough variance to cover the whole range of species

Nowhere did anyone say anything about limiting it to 2. I wrote an entire post that exactly described how the rules should change to properly differentiate halfling / ogre
 
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Yes they do. You're not convincing anyone
Most of the people in discussion on +/-2 think it is minor expect for combat.

It doesn't triple the complexity of the game whatsoever. It's just a die you roll, that can be written directly on a character sheet, which you are always looking at anyone to see your bonus. No different than different weapons and spells calling for different dice to be used
And some don't get that.

D20 for attacks and D10 for skills has a cumulative effect on complexity.

2 dice is double the dice of 1. 3 is triple 1.

An orc isn't supposed to inherently lift twice as much. They are just supposed to be stronger on average. Hence racial strength bonus
So they are green humans with nightvision.

That's the point. You can't cry about Halflings being almost as strong as Orc but not create mechanics the make the difference drastic.

Mechanics that increase racial diversity increase complexity.
 


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