Paul Farquhar
Legend
Skyrim: advance to level 20 by crafting one million scented candles.
I can’t think of a single time a player wanted to use crafting to make armor or a weapon. It’s always been the wizard brewing potions and making scrolls. Armor and weapons has always been out of reach because of treasure, not because of unavailability.Crafting is done between adventures and at that point who cares how long it takes.
Plus, by the time they can just buy what they need with all of the excess gold clogging their backpacks/wagons/keep/etc.
Only time crafting has ever been needed was for making scrolls, potions, enchanting, and magic items which again is usually in “off time”.
At least in my experience since 2E.
Human geography, as in “what’s the capital city of Cormyr?” is lumped under history skill.Survival, navigation, is the "Geography" skill, and is awkwardly Wisdom.
I would prefer to see Intelligence (Survival) for calculating sea travel by maps and constellations, and so on.
Finding someone who makes armor well enough that you would trust your life with, might be a bit more expensive.but for time and cost, breastplate should be dirt cheap.
You are right that History makes sense for cartography.Human geography, as in “what’s the capital city or Cormyr?” is lumped under history skill.
But what in the game has ever made that something to worry about? Have we ever seen an adventure where someone goes into a blacksmith shop but due to poor rolls or shoddy equipment, the breastplate has worse AC than a standard breastplate?Finding someone who makes armor well enough that you would trust your life with, might be a bit more expensive.
I was thinking more about winning the tavern quiz than actually travelling there.You are right that History makes sense for cartography.
Still, officially, Survival is "navigating".
For something like a sea voyage, I would lean toward Survival. But I History works too.
The prices in the Players Handbook are very modern, with standardized products at stable prices.But what in the game has ever made that something to worry about? Have we ever seen an adventure where someone goes into a blacksmith shop but due to poor rolls or shoddy equipment, the breastplate has worse AC than a standard breastplate?
They could…but that’s a problem put on the DM that’s just more likely to be forgotten about. Players tend to see that kind of stuff as arbitrary.The prices in the Players Handbook are very modern, with standardized products at stable prices.
But in game, a DM can make bartering and bargaining part of the culture, and only use PH prices as a guideline.