What about scented candles...?Everyone knows about candles. I can make candles, they are easy.
Soap is another matter. That benefits from a bit of alchemical knowledge. Still needs herbalism for the scent though.

What about scented candles...?Everyone knows about candles. I can make candles, they are easy.
Soap is another matter. That benefits from a bit of alchemical knowledge. Still needs herbalism for the scent though.
beaten to the joke...Skyrim: advance to level 20 by crafting one million scented candles.
Yeah so still going to be 3pp as the go-to for crafting rules.
I think that the previews have had a tone of not taking things too seriously. Which... it IS a game. Still, it's off-putting.Anyone else get the impression that the person who wrote this article finds crafting really silly and frivolous?
Why do adventurers want to craft things?
Isn't it a common complaint that there is little use for gold in 5e?
I just vanquished the bandits, conquered the trolls and defeated the dragon in a battle so glorious that the (sorry Snarf) bards will regale future generations about it for eons....what's next....making candles, whittling lawn gnomes?
To each their own, i just don't get it.
Well we know that the crafter feat grants access to some sort of quick crafting table. I assume that will fill the role of crafting during an adventure rather than during downtime.
I figured that was not an exhaustive listIt seems the table will be more limited than initially thought. It specifically mentions making: Torches, Rope, Nets, and Grappling Hooks
I don’t imagine they have to be on only one of the two listsBut it positions things like antitoxin, alchemist fire, healing kits, and other items under other sections of the doc. Which makes me worry they won't be options.
It seems the table will be more limited than initially thought. It specifically mentions making: Torches, Rope, Nets, and Grappling Hooks
But it positions things like antitoxin, alchemist fire, healing kits, and other items under other sections of the doc. Which makes me worry they won't be options.
Plus, there's a long history of crafting skills in the game (since 1e's OA/DSG/WSG introduced nonweapon proficiencies). So, I have no clue why people act like this somehow a new development.I can buy things IRL.
I do not have the time, space, skill or energy to make things in my real life. But my Fey Pact Warlock who is rebuilding a destroyed community is using his skills as a brewer of beer to make potions. Many "lone swordsman" types in stories make their swords and that is an integral part of their story.
The option to MAKE your own things speaks to a section of the fantasy story, the ownership of it, which excites a lot of people. Because it isn't just a custom item made for your character, but a custom item your character made for themselves.
Iron Man is cooler than War Machine, because War Machine can't make the suit. Iron Man can.