D&D (2024) Are single class martials still going to be viable in 2024?

That definitely seems like an exploit to me. I'd veto that, as I strongly doubt that it's the intent and even if the wording permits it, it's bad design. I very strongly doubt the intent of epic boons is to make multi-classing basically mandatory.

If that's RAW, which again I think is unlikely, I'd instantly overrule it.
Dunno. +4 to Str and Con is probably stronger than your second favorite epic boon. Or any of the paladin transformations.
Ranger capstone is terrible though. Multiclass rogue 1

You also need to line up the levels to get a second epic boon. Warlock 13/bard 5 isn't getting any.
 

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Multi classing was a mistake
One problem with multiclassing (both past and present) is that it doesn't really provide you with anything that offsets its' major drawback. You gain one or more class features from another class at the expense of the class you initially started with. It's somewhat better to pick up a subclass that leans toward the other class, such as Fighter (Eldritch Knight) or Wizard (Bladesinger).

TBH, the base version of each class needs more features, so it isn't totally relying on the subclass or making you multiclass in the first place. PF1 kind of fixed this with lots of class features at nearly every level and providing good or interesting capstone features at 20th level.
 

Dunno. +4 to Str and Con is probably stronger than your second favorite epic boon. Or any of the paladin transformations.
Ranger capstone is terrible though. Multiclass rogue 1

You also need to line up the levels to get a second epic boon. Warlock 13/bard 5 isn't getting any.
The way epic boons have ben explained is that you get one at level 19, and optionally can earn more after you've hit level 20, as a way of maintaining progression past maximum level. Finessing multi-classing to get two through levelling seems very unintended, and I doubt that the rules will permit it. Certainly mine won't; my current campaign is going to level 20 and I won't be having those shenanigans!
 
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One problem with multiclassing (both past and present) is that it doesn't really provide you with anything that offsets its' major drawback. You gain one or more class features from another class at the expense of the class you initially started with. It's somewhat better to pick up a subclass that leans toward the other class, such as Fighter (Eldritch Knight) or Wizard (Bladesinger).

TBH, the base version of each class needs more features, so it isn't totally relying on the subclass or making you multiclass in the first place. PF1 kind of fixed this with lots of class features at nearly every level and providing good or interesting capstone features at 20th level.
The conflict is
"I want to do my cool stuff at level 1 so I can play the character I want sooner.".

And thus, taking level 1 multiple times gives you more cool stuff than going to higher levels.

For some reason we seem to accept "cool magic" is reserved for higher levels though. Which is why multiclass casters are rare.
 


The way epic boons have ben explained is that you get one at level 19, and optionally can earn more after you've hit level 20, as a way of containing progression past maximum level. Finessing multi-classing to get two through levelling seems very unintended, and I doubt that the rules will permit it. Certainly mine won't; my current campaign is going to level 20 and I won't be having those shenanigans!
I am really not understanding your reasoning.

Granted I haven't played with them, but they don't look significantly stronger than most level 20 features (ranger excluded).

A wizard would need to lose out on Wish to get a second one, for example.
 


"I want to do my cool stuff at level 1 so I can play the character I want sooner.".
How many players know when their character comes close to resembling the character in their heads? ;) I can't imagine many players know what they want their character to be like right from the get-go.
 

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