Depending upon the audience, a team could potentially leverage a combination of social issues & shame to sell something.
Yes. How is this different than
any other product? Is your criticism of the VTT that it is a product that is for sale? Noted: capitalism bad.
"Want to prove that you are a good ally to have in a party? Equip your next character with the new Rainbow Bolt cantrip."
(Note: I am not in any way against supporting marginalized people. I'm highlighting sales tactics common among contemporary companies -especially in America- that are used to push product at certain times of the year.)
Veterans Day: The limited edition 5-Finger-Death-Punch strike for your monk, for the character that was born with a shotgun I'm their hand. Want some boomstick for the other classes in your game? Buy the premium digital-foil pack.
Maybe each of those things is also just slightly mechanically better than the basic options.
My apologies. I had assumed that everyone on this forum understood how D&D was played.
Just so you and others understand, in the game of D&D, you don't get to just say what abilities, spells, and equipment your character has, and it is so. Sadly, there are rules, and then there is a "Dungeon Master" who interprets and adjudicates those rules at your table. So what you are describing is not possible in the game of D&D. Perhaps you are thinking of some other game that superficially resembles it?
This is unfortunate for me personally, as my 30th anniversary Death Knight Riding a Gargantuan Dragon miniature will be arriving soon from the Reaper Bones 6 Kickstarter, and I was hoping I could just plop it down on the table and announce that it is my new character and, yes, owning the miniature means I get to start the campaign with an ancient dragon as my mount. There would be nothing the DM could do because I bought it!
Seriously, can folks just stop raising the spectre of "special powers/equipment/spells will be bought and sold, unbalancing the game!" That's not how D&D works, and you know it. That's not even conceivably how D&D
could work. So maybe we could focus on discussing things that are real and not imaginary possibilities?
For an extra level of obfuscation, don't directly charge for money. Instead of the special options being $20 (or whatever price,) they cost 100 Dungeon Bucks.
To get the Dungeon Bucks, you pay something, but the end result is that the "prices" listed on the content (or randomized packs or whatever) are not associated with real dollar amounts. So, mentally, the customer is gaslit into spending money without thinking of it as spending money.
I mean...sure. WotC, or any other company, could do that with their products at any time. It seems nonsensical, since WotC is more than happy to just charge things directly to your VISA, but okay.
So now we're playing the game of "the VTT is bad because I can imagine outlandish possibilities, I don't like WotC, and capitalism bad." I'm gonna continue to need actual facts and evidence before I make up my mind about it.
It's a product. Specifically, it's a digital version of things I already collect: miniatures and terrain for tabletop gaming. This is not a new thing in the world, and I have tried other VTTs and not liked them, other than the very basic 2d VTT that is already included in my DDB subscription. So to get my money, it will need to offer better value and user experience than, say, Roll20 or Foundry.
Will it allow players to buy special modifications to make their character more powerful in the game? No, because that's not how D&D works or can work. Will it potentially include marketing techniques such as [*gasp*] discounts and limited time offers? Yes, almost certainly. Could it conceivably include a digital version of Wizkids blind boxes? Yep, and I might well buy them, if I judge them a good value - I've bought Wizkids blind boxes, and I'm not some rube.
I have yet to see a single reasonable argument for why WotC's VTT is bad for the game. It's just the digital version of something that D&D itself originally grew out of: miniatures and terrain. It'll either be good, or it won't, and it will either succeed or it won't. Either way, nothing has to change in how any of us play the game. I have a huge investment in physical miniatures and terrain, so that will likely continue to be my preferred way to play D&D. But if others love and embrace this VTT, what's it to me?