• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D General Dmg previews up


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Yeah, had the same thought (no pun intended). It honestly sounds a little video gamey to me. I really like the concept of Bastions/Strongholds, but question the implementation. Will reserve judgment until I can read the actual mechanics on how it works.
Eh, I’d just assume the PC has a steward running things for them while they’re away, and the player also controls that character. It’s not that the wizard is literally sending telepathic messages to the bastion (though at a high enough level I suppose they could,) it’s that they left the management of the bastion in the hands of a capable proxy who understands the wizard’s goals well enough to run it as the wizard would.
 

Eh, I’d just assume the PC has a steward running things for them while they’re away, and the player also controls that character. It’s not that the wizard is literally sending telepathic messages to the bastion (though at a high enough level I suppose they could,) it’s that they left the management of the bastion in the hands of a capable proxy who understands the wizard’s goals well enough to run it as the wizard would.
Yep, that's my assumption too. And since I was trying to type while watching, I may have missed that bit. Makes sense that it's the player controlling the hirelings on the Bastion Turn.
 

Eh, I’d just assume the PC has a steward running things for them while they’re away, and the player also controls that character. It’s not that the wizard is literally sending telepathic messages to the bastion (though at a high enough level I suppose they could,) it’s that they left the management of the bastion in the hands of a capable proxy who understands the wizard’s goals well enough to run it as the wizard would.
You gotta have a friendly NPC running your bastion!

Or else, whose roasted ashes will the PC's be able to mourn after the red dragon torches it? :devilish:

Seriously excited to see what's in store for bastions, especially if they can make it relevant to the PC's. I've always had a bit of a soft spot for the "name level" transition, and I like how it can connect the PC's more to the world.

They could still beef it, but it's one of the things I'm the most interested in seeing in the 2024 edition overall.
 

I think it's important they do have a glossary on their IP, covering everything from Acererak and Caramon to Sigil and Zuggtymoy since they always at least some of those characters and places in nearly every other book. It saves having to dig around into a bunch of wikis and books that might not be in print to find out what they're talking about.
 



I think the thing I'm most excited for are the planning printouts. Altogether they sound like they could be used to put together a really solid campaign planning folder. Almost makes me wanna try doing a campaign purely with handwritten notes... Almost.
 

This was also interesting:

"There is also a whole chapter devoted to cosmology in D&D, making it easier than ever to reference and incorporate the multiverse into your campaigns."
If you think about it, between this and their "The default D&D setting is the multiverse" tagline, a pattern emerges. It seems to me they're aiming to square the circle and say, "We're giving you a toolbox full of signature D&D elements, and you can use them with an official setting or a third party setting or your own homebrew world, and they're all equally D&D."

Which is partly an inclusive welcoming of everyone to play in the sandbox, and partly a pitch for everyone to buy their books even if they're not playing in an official setting.
 


Into the Woods

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