Micah Sweet
Level Up & OSR Enthusiast
My post was from before I saw the clarification.I mean, they specifically go over a TON of DMing advice that is in the book. You gonna just grind your axe, or you gonna listen to what is being talked about?
My post was from before I saw the clarification.I mean, they specifically go over a TON of DMing advice that is in the book. You gonna just grind your axe, or you gonna listen to what is being talked about?
Eh, I’d just assume the PC has a steward running things for them while they’re away, and the player also controls that character. It’s not that the wizard is literally sending telepathic messages to the bastion (though at a high enough level I suppose they could,) it’s that they left the management of the bastion in the hands of a capable proxy who understands the wizard’s goals well enough to run it as the wizard would.Yeah, had the same thought (no pun intended). It honestly sounds a little video gamey to me. I really like the concept of Bastions/Strongholds, but question the implementation. Will reserve judgment until I can read the actual mechanics on how it works.
Yep, that's my assumption too. And since I was trying to type while watching, I may have missed that bit. Makes sense that it's the player controlling the hirelings on the Bastion Turn.Eh, I’d just assume the PC has a steward running things for them while they’re away, and the player also controls that character. It’s not that the wizard is literally sending telepathic messages to the bastion (though at a high enough level I suppose they could,) it’s that they left the management of the bastion in the hands of a capable proxy who understands the wizard’s goals well enough to run it as the wizard would.
You gotta have a friendly NPC running your bastion!Eh, I’d just assume the PC has a steward running things for them while they’re away, and the player also controls that character. It’s not that the wizard is literally sending telepathic messages to the bastion (though at a high enough level I suppose they could,) it’s that they left the management of the bastion in the hands of a capable proxy who understands the wizard’s goals well enough to run it as the wizard would.
not sure why you think it is the most important part. How to DM and magic items seem to be the main partHaving the IP there is a good thing, yes. Making it the most important part of the book?
If you think about it, between this and their "The default D&D setting is the multiverse" tagline, a pattern emerges. It seems to me they're aiming to square the circle and say, "We're giving you a toolbox full of signature D&D elements, and you can use them with an official setting or a third party setting or your own homebrew world, and they're all equally D&D."This was also interesting:
"There is also a whole chapter devoted to cosmology in D&D, making it easier than ever to reference and incorporate the multiverse into your campaigns."
From the article and the video, the whole thing seems to be much more focused on DMing. In fact, much of it seems useful regardless of what edition of D&D or even RPG you are playing. We have to wait a little longer to see if they pulled it off.More IP spotlighting. Anything about DMing in there?