MichaelSomething
Legend
FKR! FKR! FKR!
FKR! FKR! FKR!
I feel like the codified actions are gonna make play smoother for shy players who find it easier to say "Bob does X, y, and z", but I do worry that they may pull some people out of the game space. I already notice a difference with my two groups: one is real good about saying what they want to do or try to do, while the other group often words things like "I roll persuasion".
I noticed new players really like using their proficient skills and tend to speak that way. I wonder how they'd take to it if the rules favored that style over freeform.
Oh yeah I don’t mean social combat-combatI agree in principle, although all the attempts I've seen at equating social mechanics with combat mechanics (admittedly not that many: mainly Exalted 2e and Infinity) have fallen pretty flat. I think this is because the social format that most closely resembles combat is the debate, and in a debate you have two parties seeking the approval of a third. You're almost certainly not going to convince your opponent that you are right, instead your goal is to convince the presumably non-committed audience that you are.
The second-closest is the negotiation, but negotiation is rarely about browbeating your negotiation partner into submission, but to come to a mutually agreeable resolution. And combat-like rules aren't very good for that.
(Just to clarify: I am for social mechanics, ideally of various detail levels that can cover both a quick intimidation attempt and tense negotiations. I just don't want them to look like combat mechanics.)
We have it for difficult social checks. My feeling is that sometimes we don't need to roll and sometimes we do.Good post, personally i fall more on the gygaxian side of things, give me social combat, don’t let players talk their way out of their character’s conversations, why do we have a CHA score if not for social checks.
Edit: Wish Aero Hobbies was still around in Santa Monica - would have been great to visit.
RPGs (especially D&D) have always provided for the push and pull between rules codification and allowing the negative space for play within the world.
Does codifying abilities into rules help, because it provides certainty to the player? Or does codifying hurt, because it necessarily means that without the express ability, you can no longer do it, thereby limiting players?
I think that’s a pretty safe prediction. The digital game pushes towards standardization. It’s clear that’s what a lot of players want. They want to know that regardless of what table they go to, the rules are applied the same. Whenever I read anything about AL games, it’s the number one topic or takeaway that I see: there is concern about how a rules change will apply to AL tables because all AL games must function the same as much as possible.Anyway, I will leave with the following idea/prediction- as D&D moves further into an on-line future, with VTT and so-on, I would expect that we will see continued expansion of the Gygaxian space, and a concomitant shrinking of the Arnesonian space.
I think that’s a pretty safe prediction. The digital game pushes towards standardization. It’s clear that’s what a lot of players want. They want to know that regardless of what table they go to, the rules are applied the same. Whenever I read anything about AL games, it’s the number one topic or takeaway that I see: there is concern about how a rules change will apply to AL tables because all AL games must function the same as much as possible.