D&D (2024) I have the DMG. AMA!

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I would love to see a 5e version of the 3.5 "Unearthed Arcana" book.

I'm not a conspiracy theorist or anti-WotC guy, but I definitely think the reason we haven't seen such a product is a subtle corporate desire to harmonize play styles rather than create a hundred different styles.

I think there is a segment of the community that wants harmonized styles of play. How many times, and in how many threads, have we seen people advocate for rules changes to increase "consistency between campaigns."

I can think of no fewer than three just this summer. This isn't just a WotC thing. Some actively want less stylistic diversity within the 5e ecosystem.

EDIT: Just to be clear, I do not like this path. I love the diversity of play between tables using the same rule set.
 

Do you remember when this thread was about asking questions about the new DMG from people that have access to it? Pepperidge Farm remembers.


Are there any significant changes between the '14 morale rules and the '24 rules?
Yes, the example list of reasons is smaller, it siggests testing morale at the begging before initiative if warranted, and it’s a simpler DC 10 Wisdom saving throw.

It doesn’t mention using disadvantage or advantage and the verbiage is less complicated. It also mentions bloodied.

Also it’s not listed as “optional” per se

But as my friend said to me “It’s D&D, all the rules are optional”
 

Here's looking at Level 10 (Chosen for being in the middle):

(2014 XP L10 Guidelines) Easy 600 Medium 1,200 Hard 1,900 Deadly 2,800
(2024 XP L10 Guidlines) Low 1,600 Moderate 2,300 High 3,100

XP Budgets ARE higher.
Thank you, much appreciated! With the multiplier for several monsters being gone, I could see at least more hordey encounters being some sort of a challenge with these budgets. (I still worry for the solos.) I also recall something about them scaling more on higher levels... Could you perhaps do a similar comparison for, say, level 17?
 


Do you remember when this thread was about asking questions about the new DMG from people that have access to it? Pepperidge Farm remembers.
Fair.

What is one thing you've seen in the book that surprised you by its inclusion and that people wouldn't normally think to ask about?
 

But they go out of print; new people will not know of the stuff in them.
Those probably don´t care.

Even though I cared, I nticed that the game works fine without most optional rules. And the ones I used, I did modify further.
And despite what others said: many optional rules are not gone. Still in there. Training. Futuristic weapons. Special rewards and so on.

Passive checks.
Contests.

So it appears DMG has lot of setting stuff, Greyhawk stuff in it. This is just my opinion, and I'm sure many disagree,but personally I could not care less about that, and even if I did care, I don't think its place is here. DMG should be about building settings, and customising and running the game; it should be the GM's toolkit. Setting books for official settings should be their own thing. By leaving the setting stuff out of the DMG there would have been much more room for other things.

I am not fond of Greyhawk itself.
But I care for the idea why it is included.
Same for the sample adventures.

In 3e, the random adventure plot hook table helped me create a few fun adventures on the fly.
I really liked the D&D encounters adventures.
So I do like that they are included. And perfect for the first attempt of DMing and as interim for experienced DMs.

Just a few lines are sufficient for hours of fun. just a few pages are sufficient for a home campaign world.
A student of mine created one herself, with just a little map and a few places and it was totally enough for half a year of fun.
 

I can think of no fewer than three just this summer. This isn't just a WotC thing. Some actively want less stylistic diversity within the 5e ecosystem.
Yeah... just so long as it's their style of gaming that gets used. But as soon as WotC produces a style of D&D that they don't like, they immediately want diverse styles and rules to show up in the books... styles and rules that just happen to match up with the styles and rules they want in these books. ;) Totally coincidentally, mind you!

I've yet to see anyone state that their preferred style and ruleset for Dungeons & Dragons should NOT appear in some form and fashion in the current D&D 5E milieu, but remain separated from it because it isn't right for most players nowadays-- and that they're perfectly fine with that. Heck, even people here who play like AD&D are still annoyed that a game four editions later advocates for a style that isn't like what they prefer to play.
 

How did you get access? I pre-order, but I don't seem to have access. Do I need to wait until the 17th because I didn't get the digital + physcial bundle (just the digital)
I have a master tier subscription. On the website. The app does not have it listed for download last time I checked.

Edit: on the phone it was easy to access. On the web browser I had to click on "all sourcebooks" to see the DMG listed...
 

Yeah... just so long as it's their style of gaming that gets used. But as soon as WotC produces a style of D&D that they don't like, they immediately want diverse styles and rules to show up in the books... styles and rules that just happen to match up with the styles and rules they want in these books. ;)

I've yet to see anyone state that their preferred style and ruleset for Dungeons & Dragons should NOT appear in some form and fashion in the current D&D 5E milieu, but remain separated from it because it isn't right for most players nowadays.
For sure. Advocating for your own playstyle to be the "default" one so as to ensure there's a widely available amount of tables acceptable to you is only logical.

It's a zero-sum game, of course, but it makes sense.
 

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