D&D (2024) I have the DMG. AMA!

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Sorry to come back at this, I saw a video of someone flipping through the DMG and it appears that the Ability Checks section is not the equivalent of the 2014 PHB section: it's very threadbare, and gives practically zero information on skills.

@FitzTheRuke, mow that you have the PDF, would I impose on you if I asked for a text search? Let's try "pocket" (I'm interested in pickpocketing) and let's try "sleight" (I'm interested in sleight of hand). Does the 2024 DMG give a rule or guideline on how picking pockets is resolved mechanically? I think it doesn't, and I know the PHB doesn't, and it's just... crazy to me. Picking pockets is such an iconic thing in D&D ever since the Thief came into the picture back in 1975, and the PHB still lists it as one of the uses of Sleight of Hand, and it further allows Thief Rogues to do that as part of their Fast Hands ability, so the system is clearly meant to support it. But none of the books tells players or DMs how it's supposed to work??

Am I missing something, or is the ONLY applicable guideline the generic DC table (from 5 for very easy to 30 for nearly impossible) on page 29? Is there perhaps another guideline somewhere about contested rolls?

As an experienced DM, what would you assume are the Rules As Intended for picking pockets? (Target's Perception sets the Sleight of Hand DC, perhaps? Would it be passive or active perception? Or does the DM eyeball how easy or hard it is on case by case basis?) And what would a new DM make of it, I wonder?
Lots of things have been pushed to the rules glossary.
 

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Lots of things have been pushed to the rules glossary.
The rules glossary in the PHB? It was my understanding that the DMG only has a lore glossary. And unless I crit-failed Perception, the PHB rules glossary says nothing about picking pockets or sleight of hand. Some sleight of hand DCs are in the Adventuring Gear section (ropes and manacles etc), but pockets aren't gear.
 

The rules glossary in the PHB? It was my understanding that the DMG only has a lore glossary. And unless I crit-failed Perception, the PHB rules glossary says nothing about picking pockets or sleight of hand. Some sleight of hand DCs are in the Adventuring Gear section (ropes and manacles etc), but pockets aren't gear.
Yea. See carrying capacity on page 362 for example.
 

Sorry to come back at this, I saw a video of someone flipping through the DMG and it appears that the Ability Checks section is not the equivalent of the 2014 PHB section: it's very threadbare, and gives practically zero information on skills.

@FitzTheRuke, mow that you have the PDF, would I impose on you if I asked for a text search? Let's try "pocket" (I'm interested in pickpocketing) and let's try "sleight" (I'm interested in sleight of hand). Does the 2024 DMG give a rule or guideline on how picking pockets is resolved mechanically? I think it doesn't, and I know the PHB doesn't, and it's just... crazy to me. Picking pockets is such an iconic thing in D&D ever since the Thief came into the picture back in 1975, and the PHB still lists it as one of the uses of Sleight of Hand, and it further allows Thief Rogues to do that as part of their Fast Hands ability, so the system is clearly meant to support it. But none of the books tells players or DMs how it's supposed to work??

Am I missing something, or is the ONLY applicable guideline the generic DC table (from 5 for very easy to 30 for nearly impossible) on page 29? Is there perhaps another guideline somewhere about contested rolls?

As an experienced DM, what would you assume are the Rules As Intended for picking pockets? (Target's Perception sets the Sleight of Hand DC, perhaps? Would it be passive or active perception? Or does the DM eyeball how easy or hard it is on case by case basis?) And what would a new DM make of it, I wonder?

In the "Resolving Outcomes" section:

"Another way to handle similar situations is to have one creature’s ability check set the DC for another creature’s check. That’s how hiding works, for example: a hiding creature’s total Dexterity (Stealth) check sets the DC for Wisdom (Perception) checks made to find the hidden creature."

While it doesn't outright say it for picking pockets, it would seem that it would be target's Perception vs player's Sleight of Hand, especially given the similarity to the example given. There's a whole section on Perception a bit later, and when to adjudicate whether it should be Passive or not.

(And it's thrown another bomb into the Hide vs Perception discussion, apparently).
 




Finally skimmed the entire new DMG. Like most fandoms, I wish people wouldn't be so reactionary to new stuff. Yes, there are guides on how to account for sensitive topics with players. But you know what ? There's also a part about respecting the DM and what they do. So all the older folks (like myself) can chill on the "WoTC caters to players and screws DMs!"

One thing that is clear, is that they weren't lying when they said it was designed to be a DM's guide and toolkit. Tons of helpful info for new and experienced DMs. Exceptionally well done in that regard.
 


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