D&D General 2024 Monster Creation

The lore glossary first, but honestly just make as big a book as you need to get it all in there.
I would rather have the lore glossary personally. The 2014 monster rules work fine for me and I don't mind updated ones showing up in the MM (or not at all). I love making monsters, but I don't think making monsters is a requirement for a DM. However, I don't really know a lot of the D&D specific lore as I didn't really buy anything outside the core books for 1e, 2e and the BECMI books (until 4e). So my "canon lore" only consists of primarily what is in the 1e MM, MM2 and 1e Deities and Demigods really.
 

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Well, there weren't rules for it, but it was certainly expected that dms would homebrew monsters. That's why the first Monstrous Compendium volume had a blank monster sheet in it.
I must say back in the day (1e, 2e, & BECMI), the only monster modifications I did was to make dragons more powerful! It wasn't until 4e that I started cranking out bunches of custom monsters.
 

With the mindset that this DMG is made to teach people how to DM? Reskinning is probably just fine.

What would you take out of the book in order to make room for it?
Perhaps reduce the size of the margins on the left and right by 1/8". That would create a good number of pages.

It's hard to say what content I'd cut; I haven't had the chance to read the whole thing yet, just bits and pieces.
 

I would rather have the lore glossary personally. The 2014 monster rules work fine for me and I don't mind updated ones showing up in the MM (or not at all). I love making monsters, but I don't think making monsters is a requirement for a DM. However, I don't really know a lot of the D&D specific lore as I didn't really buy anything outside the core books for 1e, 2e and the BECMI books (until 4e). So my "canon lore" only consists of primarily what is in the 1e MM, MM2 and 1e Deities and Demigods really.
How much of the lore in the glossary actually matters for your game? How much of it improves the game?

Don't get me wrong, I like the lore glossary, but versus actual useful content, it doesn't measure up.
 

Well, there weren't rules for it, but it was certainly expected that dms would homebrew monsters. That's why the first Monstrous Compendium volume had a blank monster sheet in it.
Since the Monster Manual was not finished when the DMG went to the printer, everything they had written in the latter would probably be outdated in a few months, when the actual book drops.

So either put the guidelines in the MM or in a later splat book with tons of DM's toolbox extras.

Like Variant Rest rules etc.
 

How much of the lore in the glossary actually matters for your game? How much of it improves the game?

Don't get me wrong, I like the lore glossary, but versus actual useful content, it doesn't measure up.
My game is homebrew, so not much in my game. I just mean for myself.
 



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