EzekielRaiden
Follower of the Way
Is a month 50 days?They spend about a month at Lothlorien... Yeah, LOTR is NOT fast-paced scene to scene. It has big gaps of time between some events.
Is a month 50 days?They spend about a month at Lothlorien... Yeah, LOTR is NOT fast-paced scene to scene. It has big gaps of time between some events.
Whatever raw materials are necessary for the Shield spell are about to see a spike in demand!
As written in the DMG, crafted items are still 100% in control of the DM, because it states that the DM determines whether appropriate raw materials are available for purchase.
(according to the previews I saw, I don't personally have the book yet)
Fair. Who paid the GP for it? Kind of a facetious question, but it really does feel like people are reaching as far as they possibly can to suggest that adventuring parties usually have MASSIVE time gaps where absolutely-gorram-nothing happens, and that's just...not true in my experience. It's not true of most fiction I've read.Anduril did get reforged while the main characters were resting at Rivendell.
I can't tell if your issue is that the rare items will be too rare, or the uncommon items too common... but yeah, as soon as my players got a Ring of Spell Storing, they'd fill it with Shield spells. Is this an issue with the items, or with the spells? Hard to say... well, I'd say it's an issue with some spells being way more relevant than they should be at later levels, while others become pointless.. but yeah, I can hardly fault the items that hold them.
Are those items Attunement? In tiers 3+ my players are always griping about limited slots, I don't know how much they'd want to save one for a wand/staff that they'll need in-hand (unlike a ring) to use for shield, hex, etc.
That's a pretty long way of saying, "Spells are really badly balanced."And see, that's the thing.
A shield that cast shield is a great uncommon defensive item. And it's not some kind of 4d-chess level idea, any clever 12 year old could come up with that combo.
So if I, as the DM, am concerned about an excess of defensive items, and whenever my players try to build one I go "nope, can't find the magical doo dad you need". And this keeps happening - I say no at level 3, at level 5, at level 7...
Is this an uncommon item? If it is never available, never craftable, it's rather rare... very rare... even?
The items are only rated based on their "numerical" power - can it cast a level 1 spell? Yes? Then it's uncommon. They aren't rated on their real power. Is a staff that allows you to cast sleep with a DC 13 as good, as powerful as a shield that cast shield? Hell no!
I hope you didn't hurt your back moving those goalposts!Okay. Then let me rephrase the original question.
Once there actually is the titular Fellowship of the Ring, do they have the time to stop for 50 days to make a magic item?
I've done FRPGing where relatively little time passed in the game - eg my 4e D&D game. (Though this still featured a bit of magic item creation, because in 4e that is quite quick.)Fair. Who paid the GP for it? Kind of a facetious question, but it really does feel like people are reaching as far as they possibly can to suggest that adventuring parties usually have MASSIVE time gaps where absolutely-gorram-nothing happens, and that's just...not true in my experience. It's not true of most fiction I've read.
Fair. Who paid the GP for it? Kind of a facetious question, but it really does feel like people are reaching as far as they possibly can to suggest that adventuring parties usually have MASSIVE time gaps where absolutely-gorram-nothing happens, and that's just...not true in my experience. It's not true of most fiction I've read.
So: one actual, we-are-adventuring time gap that forges a cool sword.
Did this ever happen again at any point in the trilogy? Because the specific argument that was made earlier (again, when I was under the mistaken assumption that it needed to be consecutive days) was that it was effectively impossible for the DM to ever create a situation where the players couldn't get that done. Which is, under that mistaken assumption of consecutive days, genuinely a ridiculous notion.
And it's not like I hid this. I'd said it that way from the beginning.
But this is well-known, isn't it. Spells that grant bonuses to hit or to AC remain relevant at all levels, because the scale remains the same. Whereas spells that inflict X dice of damage do not remain relevant at all levels, as the scale for meaningful hp damage changes.That's a pretty long way of saying, "Spells are really badly balanced."
See that's the thing. I think it's great that some campaign have strict timelines. I don't think every campaign should have those. The DM should be free to determine the pacing!Or have a game with strict timelines. Either way is a bit cheeesey but will limit items. Of course if items are easy for playerz to craft or buy they are for villains as well.