D&D (2024) I have the DMG. AMA!

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there are all kinds of religious ideas with no in-world consequences when it comes to the powers of those that believe in them. Just because something is doctrine does not mean it is actually correct and working in the real world as described.

You can of course model your churches and gods however you feel, it simply is not the one correct way to do so, no matter which side of this debate you are on
But WotC is absolutely allowed to choose one as the default.
 

The upper levels of the church hierarchy concerned themselves much more with politics than miracles (or faith really). The lower levels was where most of the believers were, so if course they all vanished on the Night of Doom.
This makes no sense; to get to the upper levels of the church they should have been clerics. So you're telling me the most important people in the church were the most powerless?
there are all kinds of religious ideas with no in-world consequences when it comes to the powers of those that believe in them. Just because something is doctrine does not mean it is actually correct and working in the real world as described.

You can of course model your churches and gods however you feel, it simply is not the one correct way to do so, no matter which side of this debate you are on
You can - but you do not get to claim that the reason you want to be able to rip the powers away from a cleric and leave them crippled has anything to do with versimilitude or actually being part of a religion when many of the most popular ones work the other way. It is entirely an arbitrary decision you have made.
Bad for the game in your point of view. Not in mine.
Yes, we disagree about this. But so far as I can tell no one has presented any way that it is good for the game. Just that it gives DMs an extra tool to shaft "bad" players. And DMs already have an overwhelming amount of power.

Meanwhile I've presented plenty of ways it has negative consequences to roleplaying, to worldbuilding, and to storytelling.
 


Also, plain removal of character ability is pretty boring. Why not have the cleric hunted as heretic, not trusted by the small folk, having visitation from their God's agents, being tempted by another Power...you know something that would advance the character development instead of stopping it.
You see it as stopping their character development. If they were an actual character rather than a set of mechanics, then this only develops their character more.
 



I want new players to have easy access to multiple options of play, by way of example, not just telling them they can. The new book (and edition) doesn't do that.
How so?

Just because it doesn't advocate for Viking Hat DM With Unlimited Power and crippling PCs doesn't mean the 2024 DMG doesn't present multiple approaches - it does (I have a copy, picked up at MCM Comic Con). It just doesn't present all possible options.
 


There is a huge difference between "A path to make your PC a functional party member again" and not taking away their functionality.

I am going to assume therefore that everything you have stated round entitled players being the problem is stated deliberately to get people angry - because that is your opinion and obviously you are getting buried in responses indicating that your view isn't the only one.
It was me mocking your attitude towards DMs when I responded to you that one time.

However ENWorld is a forum which is roughly 90% DMs from memory. There are way more DMs here than there are non-DMs. (Possibly more perma-DMs than exclusive players). And the DM has far more ability to break the game than any player. I therefore come in here DM critical.
Obviously, and I'd never let you within sniffing distance of one of my games. But I dispute that is a DM heavy zone in absolute numbers. There may be a greater ratio of DMs than the ratio at a table which is like 1 to 5 or 1 to 6. But more DMs in absolute numbers? No.

The entire first chapter is about running the game. You can go into worldbuilding first - but you do not have to. Worldbuilding is an entirely orthoganal skill to DMing.
It's central to any game I run. If I sniff out a DM who is a setting lightweight I don't return to that game.

I am not combining spellcasting with priestly ordination. I am saying that becoming a cleric is a sacrament - and then as a cleric recovering your spells is a rite. Being a cleric can not be withdrawn. It was a terrible and anti-religious rule for the first 35 years of D&D's existence and has rightfully been left on the dustbin of history.
So when they perform the rite to get their spells the Deity refuses to some degree. I don't start with you lose everything unless it is really really extreme.

I'm not saying that mine is the only possibility - but I am saying that it is the correct one and that D&D started off on the wrong path.
Of course you say that and you don't even caveat it with "for my style of game".

But an apostate is still ordained.
You do know that in all the protestant dominations of which there are many you are not. But what does in world religion concerning ordination have to do with receiving spell powers from a fantasy Deity. If I had your view I'd just get rid of divine power as a source. You want divine power, God knows why (pun intended), but you don't want any of the trappings or responsibillity to the God.

Would it be more appropriate if the Deity just zapped the player with permanent feeblemind until they atoned. That would be "in game" I suppose. You see what is in game is up for debate. That is the issue.

And I'm saying that they are making the right decisions from both a religious perspective (as they are both from a Christian-centred one as I have shown and a polytheistic one as @Paul Farquhar has mentioned) and a gameplay perspective. Such versimilitude as there is that can be tied to the actual world is entirely on my side. You meanwhile seem to have nothing supporting you other than the ability to control bad players.
And all of this religious argument you are making is just way off the beaten path and should be dropped. If the God of the Catholic church gave out spell powers, I don't imagine priests who've fallen from the faith receiving them. Until you have an example of that in real life we will just have to drop this nonsense.

You couldn't take away the class or the features in either 4e or 2014's version of 5e other than through house rules. It's been over 15 years since the default changed to my way - and when they did not one single thing of value was lost. And the only people complaining are long standing DMs who are used to having arbitrary authority.
I don't have the rules for 4e in front of me. Can you quote anything from 4e to prove your point? Not that I'd care that much as I despise 4e. It would just be another datapoint in that editions coffin.

So you have surveyed everyone?
 

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