mamba
Legend
that kinda makes it the only possibility however, because everyone disagreeing is simply wrongI'm not saying that mine is the only possibility - but I am saying that it is the correct one
that kinda makes it the only possibility however, because everyone disagreeing is simply wrongI'm not saying that mine is the only possibility - but I am saying that it is the correct one
“Your DM is gonna hate this”I believe it is being presented in the new books in an adversarial way, to always fall on the side of giving players (and their PCs) what they want.
I assume players and DMs are always staying in contact about metagame concerns, if not at the table then outside the game session.I don’t think you can speak for all cases in which this occurs. If this was not an accident but the player intentionally following some arc, then maybe they should discuss that arc with their DM instead of going rogue, hoping for the best, and complaining about tyrannical DMs when the DM is not a mind reader
It’s a possibility the earth is flat, but also wrong.that kinda makes it the only possibility however, because everyone disagreeing is simply wrong
Fall as in Paladin fall.Falling mechanics? It sounds like they must have been pretty happy if they've gotten down to falling mechanics to complain about.
I think it's more that they don't want to support that sort of play style anymore as it's not what the target audience wants. The window of target audience always moves on and we all eventually stop being in it.I think there is also the belief that people like me will soldier on modifying the game so they can ignore my preferences.
It was the opposite for me.And I consider the move from 4e to 5e to be a big move in my direction.
This is something we can agree on.But they failed in their promise to make a game that is super easy to customize.
IMO (let's see if that keeps people from feeling they need to tell me this is an opinion), some of those roots needs to be cut off for the health of the tree. Modern players largely don't want to deal with this kind of stuff and at that point there's no reason to devote page space to supporting it.So them changing clerics away from tradition is just one of many ways they've departed from the roots of the game and for the worse.
Did they actually say that???“Your DM is gonna hate this”
I believe it is being presented in the new books in an adversarial way, to always fall on the side of giving players (and their PCs) what they want.
I do not recall arguing against thisBut WotC is absolutely allowed to choose one as the default.
And yet I'm on the "the world can affect player mechanics" side. Emphatically so. Like I have said I am an advocate for changing subclasses - and if that isn't impacting player mechanics I don't know what is.If nothing else, there are games where what happens in the world can affect player mechanics and games where they cannot. Two different types of games though further differentiated by other considerations too.
And the problem with just about all these is that they are boring. The problem is that literally all the consequences you have named there fit into one of two categories:Exactly. We want some in game effects to impact player mechanics. We are also the same group of people who thought level drain, ability score drain, magical aging, etc.. were good fun aspects of gameplay. All of those to varying degrees affect mechanics. We want things happening in the world to have a lasting impact on the PC sometimes.
They're using thread f metaphysical force to keep the player from playing their character how they want. That's what I'm seeing.The DM doesn't say "Your character doesn't do that."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.