PHATsakk43
Last Authlim of the True Lord of Tyranny
Kinda sorta not really though.Race as class was introduced with the Moldvay Basic set in 1981, two years after the third AD&D core book came out.
OD&D technically had race and class, but only one class for each non-human race. The demihumans also had hit dice that were distinct from the human equivalent, in say the halfling. So that sort of deviates from the class being the driver for HD in the “normal” D&D editions starting with AD&D 1E and continuing until now.
The World of Greyhawk expanded the OD&D class and race scope somewhat, but IMO, Moldvay just codified what was the de facto rule in OD&D.
Also, IIRC, Holmes Basic likewise wasn’t explicit about it, but it followed the rules from the LBB and didn’t incorporate The World of Greyhawk stuff, except for adding in Thieves (I think, this is all from before I was born and definitely before I played.)
I suppose that regardless of if it’s “race as class” or “race and class” going to “race as cosmetic as you’re character’s name and gender” is still completely different from anything in the past 50 years of the game.
I totally understand why it’s happening and I’m not interested in delving into the RW specifics, I’m just saying that it’s a major change to the flavor of the game.
Let’s face it, there is a ton of legacy kludge in the game that exists basically just for flavor, like attack rolls using a D20, six stats that have never meaningfully changed, an effectively useless alignment system, etc. that are just the things that stick around as the editions have came and gone that really just exist to create a “D&Dness” to whatever we’re playing.
TSR followed Gary’s lead in attempting to relegate non-humans to a lesser role in the game even after he left. The one thing that I feel that pretty much most people (I’m sure that there is someone out there that would love to argue about this, but I’ve yet to meet this person) have agreed with from the WotC takeover was completely eliminating that aspect of the game.
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