clearstream
(He, Him)
Agreed about ease of use. Another benefit of using simple difficulty steps like 10, 15, 20, rather than worrying about more granular increments, is the experience in play where the difference between say 10 and 12 is generally only intellectually perceptible (that's not nothing, of course) rather than playing out as distinctly different experiences of success/failure rates (i.e. perceptible at our table).I'm pretty sure RAI is ease of use being prioritized over practically everything else.
My current rubric is
Don't roll if there are no consequences that matter
DC seems to be less than 10 = say "Yes" (so again, don't roll)
DC 10 = baseline (no particular impediments to success)
Step up in increments of 5 (to 15, 20 etc.) when something impedes success
I'm as yet undecided if it is worth applying the ability modifier and proficiency of creatures opposing the action, or simply counting that as just one more possible impediment to success (so using a 5 point step).
A 25% difference is somewhat perceptible at the table, although I sometimes feel one could just go with 10, 20, 30 and that would cover it! Of course this is highly subjective and depends on the texture of play one wants to achieve.