D&D (2024) Uncommon items - actually common?

Why? I mean, two answers to this have already been posted:
Then I go back to what I said earlier: magic in D&D-style games is much more scientific than it is sympathetic. The principle you're describing would be modeled better with a much fuzzier (in that sense) magic system. Perhaps something effects-based?
 

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You set the economic indicators for communities the PCs are likely to visit ahead of time. I have a D&D-style game that has an economic system that really does work, and if I had a group willing to play OSR I would use it. The designers did nearly all the needed work already.
Dude, maybe don't lead with 'economic indicators' and you might get more people willing to play.
 



Actually, it's the value of the gold piece that is set to exactly 1/50th of <insert amount> of ruby dust. Unlike medieval coin, whose value was determined by its amount of precious metal, money in D&D settings is fiat, with traces of gold in the coin, and a price set by political decree.
 

Isn't this just a left-over? I can't think of a rule in the game for losing limbs, and I don't think there are rules for being penalized for having lost a limb. [Thinking of the Dark Knight in Holy Grail... "this is just a flesh wound!"]. So, a dialogue would be:

Healer: I can regrow both of your arms for 50 gp.
PC: well, no, sorry, I won't spend a single copper on it, as it serves no purpose.
Healer: but, Sir, your arms can be useful...
PC (using his foot to slice a loaf of bread): We PCs are extraordinary.
Years ago I was trying for a lateral transfer to a new job in a company I worked for and had to interview with the manager in the department I wanted to go over to. When I walked into the office it was immediately apparent that the manager had no arms. As I was interviewing with him he needed to take some notes. His right foot whipped up over the desk and with his toes he pulled a single sheet of paper off of a stack of paper in a fraction of a second, and at virtually the same time his left foot came up over the desk and grabbed a single pencil out of a pencil holder full of pencils. Then he proceeded to take notes in penmanship that was several times better than mine. It was pretty amazing.
 

If you going to use a default price for a commodity (which is fine), that price should have an amount of the commodity attached to it. 50 gp is 4 ounces of ruby dust, for example. Therefore, if the price of ruby dust changes (and again, it should), then the amount you get for that default price should change too.
But it doesn't matter is what they are trying to tell you. The book price of X amount of ruby dust is 50g. If you go to an area where rubies are common as spit and with one tenth as much as the book says, you will spend 5gp for 50gp of ruby dust of the same X amount. If you later travel to a place where rubies are sought after for prestige and they cost five times as much, you will be paying 250gp for 50gp of ruby dust of the same X amount.

Why do we need to know that it's 4 ounces or 1/2 an ounce or whatever?
 


Because finding a ruby worth 50gp is different from finding 50gp worth of ruby dust. One is a commodity that money could buy or sell based on the market, the other is a money
Why? You can sell both at pretty much any large town or city, and small towns aren't likely to buy either. 50g is 50g is 50g.
 

Why? You can sell both at pretty much any large town or city, and small towns aren't likely to buy either. 50g is 50g is 50g.
Same reason why you don't buy vegetables by the square foot of farmland and spend significantly more buying them at a restaurant than a grocery store. The value of a gem is based on clarity and cut. The value of gem dust is based on volume. I linked to a site that sells diamond dust earlier as an example∆ .

∆just over a pound worth of dust was around 30$. But a 30$diamond is something very different
 

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