D&D (2024) The Problem with Healing Powercreep

Thediem and his Guardians from Dungeon Life
Richter from The Land
Nick Campbell from Super Powereds
Johnny *****-***** (his villain moniker is inappropriate) from The Villain Code
John Sutton from Battlemage Farmer
The Mighty Halo from Grrl Power

Of course the problem is going to be "I've never heard of these, therefore they do not count, tell me something that I already know about" which is why this question is so aggravating to me. You've not read the literature I've read, so you just assume these things cannot be done.
I haven't heard of any of those, but they do count and I do believe you. They are, however, outside of my experience and I can't personally relate.

There are more worlds out there than are dreamt of in my philosophy, certainly. It again comes down to preference.
 

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So I'm on the record saying that I'm fine with higher level martials being "mythical" so I would not oppose fighters having diegetic "warrior spirit" or some such they could burn to empower themselves or stuff like that. But that's also not what the Marvel plot points actually are, and that's the sort of mechanic we're talking about.

But they are the same thing. The only difference is whether the writer of the rules figured you'd have an issue with a game having game mechanics and decided to write them more into the thread of the fiction.

I mean, you are fine with having randomized thinking with knowledge skills.

Which reactions are unconscious?

Uncanny Dodge, Deflect Attack, Superior Hunter's Defense, unless you would like to tell me that the character has enough time to consider whether or not they want to take an action between the time of being hit and the strike finishing. Because these don't trigger "when attacked" they trigger "when you take damage" or "when hit"
 


But they are the same thing. The only difference is whether the writer of the rules figured you'd have an issue with a game having game mechanics and decided to write them more into the thread of the fiction.
I mean, they are not the same thing. We can of course houserule them to be the same thing, but that's different.

Uncanny Dodge, Deflect Attack, Superior Hunter's Defense, unless you would like to tell me that the character has enough time to consider whether or not they want to take an action between the time of being hit and the strike finishing. Because these don't trigger "when attacked" they trigger "when you take damage" or "when hit"
I think these trigger in the fiction at the moment the character realises they're about to be hit, and no, I don't think they're unconscious per se.
 
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If they have such an ability explicitly, then yes, that's great. But I would need them to have such an explicit ability in the setting to be comfortable personally.
Yeah, it indeed could be conscious probability altering. But then it is not just normal luck, is it? Nor is this how the text presents it.

Okay... so then make the Lucky feat work like that. It is literally that easy. If the solution is as easy as "To match my preference the Luck Points need to be an explicit thing the Character is aware of in story and can spend" then do that.

And if the follow up is "but the book doesn't say that is explicitly how it works with no exceptions", well, the book doesn't say that I cast sleep by psychically squeeze a brain or that Cure Wounds merely boosts the body's natural healing factor. But if I need those things to be true to enjoy those features.... then I can just say they are true.
 

I haven't heard of any of those, but they do count and I do believe you. They are, however, outside of my experience and I can't personally relate.

There are more worlds out there than are dreamt of in my philosophy, certainly. It again comes down to preference.

Cool. So change the narrative of the game to match your preference instead of saying "These rules aren't possible to represent in the narrative of the game"
 



Okay... so then make the Lucky feat work like that. It is literally that easy. If the solution is as easy as "To match my preference the Luck Points need to be an explicit thing the Character is aware of in story and can spend" then do that.
I mean sure, but that is Oberoni Fallacy stuff. We indeed can change a rule we don't like. Doesn't make the criticism of the original rule invalid.
 

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