hawkeyefan
Legend
It's also in the rules, right there in the play loop: the DM describes (or narrates) the scene. The player declares an action. The DM describes (or narrates) the results. Lather, rinse, repeat.
Which rather explicitly puts the describing of the scene (which includes all the elements of said scene) in the DM's purview and only in the DM's purview.
What part of “I punch the guy next to me” violates that playloop?
And what is the issue even if it did?
Hence, "DM-side only stuff". This also means that if, in the players' view, the DM describes the scene inadequately then before declaring any actions it's incumbent on the players to ask for further description and-or clarification.
Again, you are stating this as a requirement. I’ll tag @Oofta and @Micah Sweet so they can see what I’m arguing instead of imagining that I’m attacking their preferences.
I don’t require my players to ask me additional questions. If I describe a tavern and I don’t point out that it’s empty of patrons, then I really don’t mind if they mention patrons in some way when they declare actions.
Now… I get that what I’ve just described is not everyone’s preference. That’s very clear. But from a DM’s perspective, what is the actual issue?
Why, as DM, do you have that preference?
This isn't "mother may I", it's the play loop working as intended.
For some, it feels like the former rather than the latter.
Now obviously you can change this to allow players to also describe or add scene elements when declaring actions, but that's more than just a kitbash: it's a rather fundamental change to the root kernel around which the entire system revolves.
It really depends on a lot of factors, I think. The traditional split of authority between DM and players was arranged around a playstyle that’s not all that prevalent today. So, for me, it makes sense to examine what such a change in game structure means for the game.
What are we looking to get out of play? Does this paradigm actually serve that agenda?
yes, a shared imagination where we imagine a world.
when a player declares details they influencing the fictional world, it might not be a 'real' world but that doesn't mean the details aren't being changed.
Influencing, sure. I was arguing against the idea of “bending” which implies a change from one shape to another. No one is advocating for changing something that’s established.
i would not describe what happens in play as negotiation, that sounds far too flimsy a world if what is true about it can be 'negotiated', and the 'truth' of what exists in the setting is what the GM informs is so and what the players makes so through the actions of their characters.
The rules of play are how we negotiate what happens in the fiction. For instance, if I say my fighter swings his sword to hit the orc, that’s negotiated with a die roll and comparing some numbers.
How is it not? You just created an NPC out of thin air.
No, he introduced an NPC that was likely present based on the DM’s description of the scene. That’s not the same as “thin air”.
If a player says “I turn to the hill giant next to me and punch him” then that’s somethi g different. We have no reason to imagine that a hill giant would be at a tavern.
But a person?
Again… what would the issue be with this? What problem does it present to you as a DM?
You're not going to convince me any of those statements are anything more than your preference.
I didn’t state any preferences in that post. I mean… if you want to believe that the stuff you’ve written and olayed overthe years is a world… like, an actual world instead of just a product of imagination… more power to you. But I think such a stance has little to do with preference.
This is a really good analysis, as well as an invitation to explain what the issue is.
I’ve asked a few times now… and twice again in this post. Everyone seems to be dodging the question in favor of defending preferences that I’ve not criticized.