FitzTheRuke
Legend
I mean for those of you we might call psychologically healthy.
Do we have any of those here on ENWorld?
EDIT: Ninja'd real fast by @Steampunkette - I should have known that the joke would have been made!
I mean for those of you we might call psychologically healthy.
Right? That's why I think 3.5E is way more like that. 3.5E is fine with super-wizard soloing stuff whilst the party watched and cheered. 4E wants you to carefully murder the dracolich by using forced movement and reactions from the whole party to make it take a bazillion damage in one round whilst it's stunlocked.Though 4e desperately tried to make it clear D&D is a team sport and got solidly roundhouse-kicked in the chicklets for it.
Absolutely!!!! I cannot agree enough. Not only did I feel like it bollocks to defend it as "in-universe", but it made me really want to murder Volo!I was genuinely shocked they had the gall to write the kind of stuff they did in Volo and the 'in universe documents' gimmick served to make me genuinely hate the character.
We absolutely can but... I think there's a real difference between something being presented as just "an option", which you can pick, from the menu, and you essentially having to ask the chef to whip up something special and specific, which you have to know is possible, and describe, and so on.
The former is possible even if you're shy, inconfident, new to RPGs, and so on. And people who are attracted to this kind of "torn between two worlds/two sets of expectations" theme are often going to be a little inconfident themselves.
The latter generally requires you to know who you are and what you want and to be pretty confident that this is "a thing" in that universe even if it's never described.
So I think this is an actual, real loss. Not half-orcs as much as half-elves, because the former had a lot of dodgy baggage, but...
My oldest son is mixed race. The idea that he's half anything is insulting, tbh. Regardless of anything else, the terminology is problematic. I imagine someone who is mixed race might* be really turned off to read a book with "half" being part of the description of multi-racial humanoidsYeah, I can see that.
It's just tough. The allegory, as it is under 'species', fits to kids of parents of mixed cultures and saying someone is 'half-black' is not okay or accurate even though there are very real consequences and stigma to it.
It's an interesting thought - with the downplaying of species-based stigmas and enemy-of-civilization/misanthropic humanoid roles comes the removal of a magnet species for players who feel like, are simpatico with, or want to play outcasts in some way to reflect how they feel in broader society.I love playing Half-Elves and Half-Orcs and occasionally Half-Goblins because it lets me play around in a space of emotional distance and partial social isolation that really encapsulates a specific aspect of my life as a trans woman.
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Kind of sucks they stole that from me. But also I get it. Still gonna play half-orcs and half-elves any time I get the opportunity to do so though!
It's a tangent from the discussion of sexual assault and abuse being featured in some people's game sessions back in the day, illustrating a place where it was canonically part of or strongly hinted at in the published game.How does this post relate to the portrayal of women in ttrpgs? Seems like someone is venting?
I just don't really believe it, because playing from '89 onwards, and talking to players a few years older than me a lot in the '90s, it seemed clear that even back then, a huge number of groups were basically just about like, four ultra-badasses being ultra-badass. And people had some insulting names for that (including me), but like, I don't think "character power fantasy" is at all new. I think in 1E and 2E it was more conveyed by either playing a Wizard and getting past like level 7, or just the DM giving you tons of magic items and/or letting you do very dubious stat generation or both, whereas later on it's been more about optimizing your character and the like. BECMI including Immortals for a reason, too. Don't get much more individual power fantasy than that!
There's a general shift in the art direction in TSR products from the 70s at least into the 80s, although of course with outliers, like Jim Holloway continuing his trend of depicting characters in comedic trouble.Yeap, Im not suggesting the character power fantasy wasnt there, but nobody can deny that PCs have become more hardy, more important, more resilient to insta-death effects and mis-adventure. The focus has been more and more significant since 3E in my experience.
Half-Elves were the idea of the better elven race breeding down with humans to create inferior elves. Which is why elves scorn them (they are haughty and detached, so an inferior elf who will die before a real elf reaches maturity is not worth considering) and humans react with awe and fear (they are others, have alien brains and supernatural powers, they not like us).It always seemed so unnecessary to me. Same assumption was usually not made with half-elves. (I know of the original backstory of Tanis, but that was an exception.) In my current setting different species cannot crossbreed, but they certainly often manage to coexist more or less peacefully and interspecies romances do happen.
We'll find out when the 2024 Monster Manual hits and Orcs are described in it as rapacious monsters, again.
Background stuff definitely works... but you still need some kind of framing device to build the allegory.It's an interesting thought - with the downplaying of species-based stigmas and enemy-of-civilization/misanthropic humanoid roles comes the removal of a magnet species for players who feel like, are simpatico with, or want to play outcasts in some way to reflect how they feel in broader society.
Of course, this might just put this in the territory of 1) individual campaign flavor curation, or 2) background options and backstories - where maybe it should be?
That's a really good question because a lot of people (including me some of the time) absolutely feel attached to more outsider-y characters, and when all characters are being depicted as Jolly Insiders with Happy Families and Healthy Friendships, I see how that's cool, but it's also kind of... narrow. I think background options might be good but 5E made them a major locus of character power, unfortunately.It's an interesting thought - with the downplaying of species-based stigmas and enemy-of-civilization/misanthropic humanoid roles comes the removal of a magnet species for players who feel like, are simpatico with, or want to play outcasts in some way to reflect how they feel in broader society.
Of course, this might just put this in the territory of 1) individual campaign flavor curation, or 2) background options and backstories - where maybe it should be?