Orcs are representing this aspect of all humanity not a particular race, I always find it concerning when people say these features only reflect one particular race. Yes racist have used similar terms used to describe orcs (brutal, savage, etc) to describe particular races but that's because they are racists and accusing them of being the worst of humanity.
Except that when this process is
literally identical to actual racism, up to and including
actively referencing IRL ethnic groups (I won't use the terms others have used in the past because, well, they're blatantly racist, but I promise you these terms ARE there), this whole line of reasoning gets far too tenuous to accept.
Orcs act as a stand-in for human racism. That's not okay. It needs to stop.
Yes it is simplistic but there is nothing wrong with that.
If it were
only simplistic and nothing else, it would be okay. Sadly, it is not "only simplistic and nothing else." That's the problem.
It provides a clear evil to fight against one that represents the evil men are capable of. Fighting against evil is a common trope in fantasy, sitting down to discuss issues and find common ground isn't.
Sure. But we can do that without needing, y'know, actual human racism? Mind flayers are a great example. Zombies, if you want massive hordes. Vampires, if you want hedonistic consumption. Werewolves, if you want a tragic inability to control horrible, violent urges. Etc.
There are
so many other ways to do this same thing, to have unrealistically simple problems with unrealistically simple solutions,
without involving real-world racist tropes, terms, and projections.
Okay but that's your choice, which you are requiring the nature of the game to change to accommodate, which in many ways is fine, games should change to reflect the times. Still people don't mind bad stuff being done by bad people being referenced in the game, it's not like it is constantly raised as an issue. That way I know they are the bad people to be killed.
Sure. But "bad people doing bad things" doesn't have to involve
literal actual sexual assault. Like, why does it have to be THAT specific issue? Why does THAT specific crime have to be invoked? There are so many other horrible things people do to one another that don't involve sexual violence in the least.
And
of course it's about changing things. The game is something created by people. Everything in it is only in it because a human decided it should be there. We are saying that some of those decisions are Really Not Great and we'd prefer that other decisions be made. Your originalism argument falls completely flat if the original state was there purely because some designer felt like it should be 40 years ago, and not because that thing is structurally or creatively essential to the experience of play.
Which, I mean, I should hope that fictional sexual assault is not structurally nor creatively essential to playing D&D. That would mean some very bad things about D&D, like....that it is in some way inherently
about people committing sexual assault?
Ah but then it isn't the same game anymore is it. If I'm having to consider the moral aspect of dungeon delving and should I really be exploring this tomb that orcs have made their home seeking treasure, am I the bad guy? Not sure I want that in my supposedly fun leisure activity.
Sure. There should be room for uncomplicated dungeon-delving for those who want it.
But that uncomplicated dungeon-delving should not therefore
preclude people treating it more seriously. Baking "this is an entire race of rapists" into the game does that. Leaving things open to interpretation, or better yet, setting a naturally neutral tone and providing guidance for various ways DMs can adjust that tone as they see fit, is surely better. Would you not agree?