Regarding the lizardman and the nixie...actually, as a scared gay kid in rural 1980s Michigan, I did look at that lizardman and particularly that nixie as (potentially) sexy. That lizardman had a pretty good build (shame about the face though!). The nixie especially was well-proportioned, cute in a badly-drawn sort of way, and most importantly, waving in a friendly and, maybe, possibly, could I hope?—inviting way.You don't have to guess. If you read the whole discussion before responding you'd have seen where I repeatedly mentioned that Dave Sutherland took the pose from a Playboy pictorial, and linked to an article about it.
Again, if you actually read the discussion before responding, you'd see this is ground we've already covered.
No one's objecting to sexy art (as a general rule, a few letter writers to Dragon in the 80s and Jim Ward's Angry Mothers from Heck excepted).
We're talking about an overall culture in gaming which made women less than welcome, and in which editorial policy was generally to dismiss their concerns when women wrote in to make constructive suggestions, complain, or express concerns.
Pinup-style art is just a data point in the overall picture.
Nah, you missed the assignment. While hormonal young dudes can get worked up over a LOT of different things, I don't think anyone can make a reasonable case that the art for the Lizardman or Rakshasa were intended to be titillating. There are no signs of such in the composition or design. The poses aren't designed to accentuate or show off secondary sex characteristics. They're not poses which imply anything erotic at all, in distinct contrast to DCS' borrowing a Playboy pose for the Succubus.
I'm confused about your point.
I think I (and several other people in the thread, but you may not be seeing all of it) have been clear that...
A) Sexy stuff isn't a problem on its own. The problem is when only one segment of the audience is catered to, and it contributes to an unwelcoming environment for other parts of the audience. This is related to discussions of representation, too.
B) The issue has gotten better over time. Roger E Moore, as previously cited, in his editorial tenure at Dragon, took the issue more seriously and was less dismissive than Kim Mohan. Who in turn was less obnoxious than Gary was about women gamers and their concerns. "Cheesecake" art is less prominent and less monotonous than it once was. Bare chested crude drawing of an Amazon in 1974 OD&D or the naked woman hanging from a chain above a snake in 1975 Greyhawk, to Clyde Caldwell's artistically more sophisticated but still almost always pinup-style portrayals of women through the 80s up at least to 1989's White Magic cover art for Dragon #147 which he recruited a swimsuit model (IIRC) to pose for. But you can definitely see the art direction shift in 2E. And over the last three decades we've seen characters in official products displayed and shown on a much more egalitarian basis. There's still room for improvement, but things have changed over time.
So no, maybe they weren't intended that way, but then, nearly everything out there that was intended to be regarded as sexy was by straight men, for straight men, and sometimes for straight women (and even then as straight men wanted to be regarded). I had to take what I could get, and so, by and large, I'd guess, did straight women, and many other people who weren't straight cis men. (And for the record, was I wanted wasn't necessarily even sexy or sex objects, but anybody who looked like they could just be some kind of romantic partner.)
EDIT: Thinking back to that time some more, I now remember how equal-opporunity the art in Deities & Demigods seemed. There were the bare-breasted women, of course, but also plenty of sexy dudes in skimpy clothes who were not all jacked bodybuilders, and who were pretty clearly meant to be appealing, at least to my queer teen eye.
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