D&D General Just sweeping dirty dishes under the rug: D&D, Sexism, and the '70s

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There's an oft ignored corner of D&D history, where women were welcomed, even courted to play Dungeons & Dragons. I am referring, of course, to the D&D line (in contrast to the AD&D line) in the early 1980s.

It started with Tom Moldvay's Basic rules (though he was building on the initial inclusiveness of Holmes' rules). Moldvay conspicuously and conscientiously uses "he or she" throughout the rulebook, when referring to both players and DMs. The section on character generation shows an illustration of both a male and a female player each considering what kind of character they would make. The example character is the famous Morgan Ironwolf, a female fighter not bound by any sex-based ability score limits, as the D&D line had none. The party in the examples of play also include Sister Rebecca.

(Much of this derives from Moldvay's actual mixed play group. This group was actually detailed a year before the Basic Rules were published, when they were used to fill out a sample of the AD&D Dungeon Master Adventure Log, edited by group member Lawrence Schick. Morgan was played by Moldvay, Sister Rebecca was played by his sister Rebecca (natch). The group included Jolan Moldvay, who I believe was another sister, Dave "Zeb" Cook's wife, Helen, and Jean Wells.)

Both the Basic Rules and Cook/Marsh's Expert rules were filled with non-cheesecake illustrations of female characters of every class. Now, it's not perfect. The illustration of Morgan is pretty ridiculous, and both the female magic-user on the cover and in the illustration mentioned above sport high-slit dresses that show off some skin. But the book as a whole was inclusive enough that I could give it to my 12 year old sister, and she was immediately onboard and eager to play.

This continued with the 1983 Mentzer revision. Though he abandoned the explicit "he or she" style in favor of a slightly more stilted one that avoided third-person pronouns, the interior artwork by Jeff Easley and Larry Elmore was an improvement even on B/X with its inclusion of tasteful and inspiring artwork of female characters. Again, not perfect. On the plus side, it introduces the cleric Alanna as a mentor to the (illustrated male) tutorial character. On the minus side, it fridges her not long after her introduction. But this was all pretty progressive for the early 80s.

Now, given the totality of TSR's history, from the 1970s through the late 80s and early 90s, why were these products comparatively non-sexist? Because this was peak "D&D as mass market product" era. TSR was happy to be progressive if they thought there was money in it.

1985 saw a withdrawal from this as sales plummeted in the post-fad era. This was when Clyde Caldwell, with his Neo-Frazetta style, was hired, and put in charge of the Gazeteer covers. 2nd Edition, while being much less cheesecake in the core books, elected to use "he" throughout the PHB and DMG. It seems to me that with falling sales, the company endeavored to market more towards what they perceived as their core market: young, male hobbyists. And ironically, this was all under the auspice of Lorraine Williams, with Gygax ousted in late 1985.

My sister and I got into D&D in 1987, first with B/X, and then BECM, so our exposure to TSR cheesecake was somewhat delayed. From our experience with BECM, we were fans of Elmore, and regarded Caldwell with some exasperated amusement. In all his art for Dragonlance, Elmore drew Goldmoon as wearing long buckskin pants. When Caldwell drew her for DL 1 - Dragons of Despair, he naturally removed her pants. We understood then that Caldwell's desire to draw female skin knew no logic nor shame.
 

19 posts in and you get someone straight up claiming that the problem doesn't exist. This isn't 1976 or even 86. This is in 2016! In 2016 people are actually seriously claiming that there is no sexism in gaming. :wow:

Depends on the context. Are we talking about individual game tables, convention attendees, company reps at conventions or products themselves?
 

Depends on the context. Are we talking about individual game tables, convention attendees, company reps at conventions or products themselves?
I would suggest you go and read the link I provided. It's actually pretty fascinating to read. This isn't decades ago. It's 2016. Granted it's 50 pages long, so, it's a bit of a slog, but, it's really interesting to see how so many of the predictions of the time just never occured. It's also interesting to see how the arguments have evolved over time. I do recommend.
 

I would suggest you go and read the link I provided. It's actually pretty fascinating to read. This isn't decades ago. It's 2016. Granted it's 50 pages long, so, it's a bit of a slog, but, it's really interesting to see how so many of the predictions of the time just never occured. It's also interesting to see how the arguments have evolved over time. I do recommend.
It's 100 pages. Sorry, but don't have time to slog trough all of it.

I was asking genuine question about levels at which sexism is present.

If we are talking about individual tables- sure. It's there. No point denying it. But, there isn't much you can do about it except not play with those kind of people.

Products- don't buy them. Vote with your wallet. Same with cons- don't go, don't support.

My position is simple. You (not you personally, general you) have right to be all kinds of -ist (as long as you don't do anything illegal). I have right not to associate with you, buy anything you sell or attend anything you organize.

People like to talk about hobby as a monolith. It isn't. It's made of millions of individuals. Some of them are lousy people. Some of them are great. It's up to every one of us to find like minded people to enjoy this hobby.
 


It's 100 pages. Sorry, but don't have time to slog trough all of it.
10 posts per page has got to be the most miserable experience.
My position is simple. You (not you personally, general you) have right to be all kinds of -ist (as long as you don't do anything illegal). I have right not to associate with you, buy anything you sell or attend anything you organize.
I would argue that we have a moral imperative to do more than simply choosing not to associate with such people, as individuals, but to (a) counter their messaging and (b) deliberately ostracize them until they are driven out of the hobby entirely. Any claims towards inclusivity are hollow without these steps.
 

10 posts per page has got to be the most miserable experience.

I would argue that we have a moral imperative to do more than simply choosing not to associate with such people, as individuals, but to (a) counter their messaging and (b) deliberately ostracize them until they are driven out of the hobby entirely. Any claims towards inclusivity are hollow without these steps.
Not everyone wants to be an activist, and IMO you shouldn't have to be. That philosophy can easily be extended to many, many issues beyond sexist content in RPGs.
 

That 2016 thread is horrifying, and important as a stark refutation of any claim that sexism in gaming was somehow solved or banished long ago.
Of course sexism still exists, it is not as bad as it was, but I saw it all the time over the last two decades in relation to my wife at game stores and conventions. There were some odd folks and that included some folks were met via ENWorld.

It often made me and my wife very uncomfortable about how she was treated and they did it right in front of me.

It is much better. We go to game stores these days and do not see it happen and the crowds are much more mixed.

I doubt that sexism will ever be banished. The hobby attracts socially awkward people.
 

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