D&D (2024) I have a Monster Manual. AMA!

I mean obviously the stuff about human mothers usually not surviving the birth of an Ogrillon are gross and shouldn't be there.

But I just find it fascinating that people have been saying 'we want more nuance and options for having mixed heritage player characters' and WOTC's response is to not only removed the two that existed in the core rules but also change the lore about non-PC hybrid creatures.

I honestly think, when it comes to PCs, that they will return at some point with some way of creating mixed heritages, but that the method they had for the playtest was (let's say "not good") and they didn't have "time" to replace it before publication.

When it comes to monsters, well... they're monsters. There's an urge to make whatever they have been up to as something objectionable. That sort of thing is probably best left to each table to decide if they want to include, not for the books.
 

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I honestly think, when it comes to PCs, that they will return at some point with some way of creating mixed heritages, but that the method they had for the playtest was (let's say "not good") and they didn't have "time" to replace it before publication.

When it comes to monsters, well... they're monsters. There's an urge to make whatever they have been up to as something objectionable. That sort of thing is probably best left to each table to decide if they want to include, not for the books.
Notably, Half-Elves are going to be in the W erron book as Khorvaire.
 

Let's talk the Conversion Chart!

There's some obvious stuff like a "Goblin" is a "Goblin Warrior" or a "Poisonous Snake" is a "Venomous Snake".

But there's some truly weird ones, like a "Lizardfolk" is converted to a "Scout" or an "Orc" to a "Tough" (that gives basic orcs a whole LOT of extra HP than before!)
I'd like to know more about this conversion chart. Is it literally just "what used to be this is now this" or is there more to it?
 

But there's some truly weird ones, like a "Lizardfolk" is converted to a "Scout" or an "Orc" to a "Tough" (that gives basic orcs a whole LOT of extra HP than before!)
That's what I was thinking when I saw the conversion chart honsestly. I didn't know how much HP the Tough had (still don't know the exact number) but I used the 5e Thug a lot so I know it has 32 average HP compared to the average 15 the standard Orc had.

More than doubling the base HP of Orc encounters from the 2014 rules is probably going to cause some low level parties undue grief.
 

I'd like to know more about this conversion chart. Is it literally just "what used to be this is now this" or is there more to it?
We have the full chart, as below, basically just"if yhr Adventure calls for X, use this stat block in this book":

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That's what I was thinking when I saw the conversion chart honsestly. I didn't know how much HP the Tough had (still don't know the exact number) but I used the 5e Thug a lot so I know it has 32 average HP compared to the average 15 the standard Orc had.

More than doubling the base HP of Orc encounters from the 2014 rules is probably going to cause some low level parties undue grief.
I mean, upping the difficulty of Monstera across the board is a thing they have done here.
 




Azur, I can get behind but Merfolk? Aaracocra? LIZARDFOLK?
Azer were already Elementals in 2014. Merfolk I kind of expected to be Fey, that’s probably how I’ll represent them in my games to separate them from the Tritons, who are already tied to the Elemental Plane of Water. Aarakocra kind of makes sense, given their connection to the Elemental Plane of Air, but I agree that Lizardfolk being Elementals is weird, even if they come up with some lore justification for it.
 

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