I'm not sure I would want D&D to be more roleplay heavy, despite the fact that I roleplay FAR more than I ever do combat related things. Hear me out. D&D has incredibly strong wargaming roots, to the point that I consider D&D to be "50% Wargame" to this day. Can you find a subclass that is not at least half combat abilities? Have you ever seen a subclass with NO combat abilities despite that theoretically being 2 of the 3 other pillars of the game?
But... being 50% Wargame is just part of the D&D identity. I pick up D&D when I want something heavier on the wargaming side of things (without going entirely into the deep end). I pick up a different game system entirely when I want something more roleplay heavy. I wouldn't even want D&D to pursue being some kind of perfect reflection of what modern gamers desire. It's not the 'middle ground option' even if it is the biggest. It's the 50% Wargame option.
But... being 50% Wargame is just part of the D&D identity. I pick up D&D when I want something heavier on the wargaming side of things (without going entirely into the deep end). I pick up a different game system entirely when I want something more roleplay heavy. I wouldn't even want D&D to pursue being some kind of perfect reflection of what modern gamers desire. It's not the 'middle ground option' even if it is the biggest. It's the 50% Wargame option.