General star wars talk/discussion/complaining


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We'll never get it -- probably because it never existed -- but I would love to see the bible for the First Order era setting. Great designs, some intriguing hints about the new status quo, etc., most of which was never elaborated on in any of the three movies.

If I was running a Star Wars game (that wasn't a Notorious solo game), I would 100% set it five years before The Force Awakens.
 


Yes, Skeleton Crew is definitely good. And it benefits from clearly being what many people dubiously defended The Last Jedi with: being a children's show. And, honestly, I would not be surprised if it has fewer bloody plot holes than The Last Jedi despite being unequivocally a children's show.

And I swear to God I hope we see more of Pokkit. "Merida Does The Galaxy Far Far Away" is something I did not know I needed until now.
 



The Holdo Maneuver has a really, really simple explanation. The only reason the ships collided is because of the hyperspace tether that the First Order used on the Resistance ship. Without the tether, the interaction would only have destroyed the Resistance ship (it's established elsewhere that you can die in hyperspace if you collide with a gravity well, which is why ships have safety mechanisms that drop you out of hyperspace before that happens; that's how an Interdictor works). The lack of a tether is why you can't use the Holdo Maneuver in every other space battle.

The other key element is that it was new tech, so neither side knew with certainty what would happen. This explains why Holdo was so cryptic about the plan: she didn't know if it would work or not. Turning off the hyperspace safety measures and trying it out was a last ditch "well, we're dead anyway, why not give this a try?" tactic. And it explains why no one in the First Order responded fast enough to stop her. Hux (and others) only realized what might happen at the last minute, which also explains their reactions.

Going further, this also explains why we don't see hyperspace tethers used again. People now know that if a capital ship uses one, it puts a huge target on their backs; safer to stick with the old-school Interdictor style gravity wells. You could, however, have a suicide squad sneak a hyperspace tether onto a ship or outpost specifically to employ the technique.
 
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As I big fan of The Last Jedi I would argue that it is the farthest the main episodic franchise got from a "children's movie". Unless there are a bunch of children's shows I don't know about out there that are making pointed takedowns of war profiteering and tackling Battlestar Galactica-style cat-and-mouse war paranoia and the cost of a single soldier's life in both large and small scale.

But I will refuse to engage with this thread if it becomes yet another debate about The Last Jedi so instead I'll talk about SW5e campaign I ran a while back that was set 30-or-so years after The Rise of Skywalker in a galaxy that has been slowly drifting apart from the power vacuum left by the destruction of both the New Republic and the First Order and people have begun to strongly mistrust Force users due to over a half-century of highly-destructive war and political turnover/turmoil that always seems to be centered the Jedi (the Sith, never being particularly well-known among the general public, are never really thought of as seperate from the Jedi). Petty religious squabbles that have scorched the galaxy basically thrice over, and where there are exact names to blame, the two that most people know of, even if only in whispers, are "Palpatine" and "Skywalker". Very KoTOR II inspired (in fact the big bad turned out to be the spirit of Darth Traya, still trying to obliterate the Force entirely, primarily through the corruption of the Jedi Knight the PC's trained under, who was actually the kid with the broom at the end of The Last Jedi).

I ended up getting ultimately disillusioned with SW5e as a system (like with A5e, what I want from 5e is not more tactical complexity) but it was a fun campaign while it lasted.
 

We'll never get it -- probably because it never existed -- but I would love to see the bible for the First Order era setting. Great designs, some intriguing hints about the new status quo, etc., most of which was never elaborated on in any of the three movies.

If I was running a Star Wars game (that wasn't a Notorious solo game), I would 100% set it five years before The Force Awakens.
Yes, specifically around Guavian Death Gang and Kanjiklub. I am a bit tired of the Hutt Cartels.
 


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