Zardnaar
Legend
It doesn't matter. If they use them and don't increase monster difficulty, they are borking the game balance.
And yes, I expect the vast majority of tables use them.
There's no built in game balance expectation in 5E.
It doesn't matter. If they use them and don't increase monster difficulty, they are borking the game balance.
And yes, I expect the vast majority of tables use them.
I love D&D. All the adventures are fun. I would say overall this one was below average for the ones we played, in part because of the end of game lack of challenge, but also the story is not that great. But it still was fun and it was neat to try out the new 2024 PC abilities at all levels.
I didn't miss anything. See where it says, " Characters and monsters are built to face each other without the help of magic items."? End of story right there. That's the baseline assumption of 5.5e.You missed the part the DM doesn't have to hand them out. Not don't put them in. You don't have to hand out comvat related ones. Coul be all healing potions for example.
4E has the treadmill effect. There's no underlying mathematical equation.
I didn't miss anything. See where it says, " Characters and monsters are built to face each other without the help of magic items."? End of story right there. That's the baseline assumption of 5.5e.
Hand them out. Don't hand them out. Hand them out like candy. Be stingy with them. None of that matters. The baseline does not change.
Stop fixating on whether they get handed out or not. That is not the issue. The issue is that balance is disrupted from the very first potion handed out and just get more and more out of whack the more magic items you give. You either adjust the monsters or they get their collective rears handed to them by the PCs.
There is only one way you can be correct, and that's if the designers are flat out lying to us about how they balance monsters vs. PCs.You don't adjust the monsters though. That's part of not required. They also don't tell you what to hand out.
You could hand out a heap of non combat ones or healing potions.
There's no expectation on the math or balance if the game is main point. Adjusting monsters is purely your opinion.
Oh, and that's not an opinion.There's no expectation on the math or balance if the game is main point. Adjusting monsters is purely your opinion.
There is only one way you can be correct, and that's if the designers are flat out lying to us about how they balance monsters vs. PCs.
Is this a lie? " Characters and monsters are built to face each other without the help of magic items."
If it's not a lie, then you are wrong about the baseline balance. It's crystal clear that they are saying that magic items are not included in the balance.
It's a huge upgrade. Once you get a magic weapon, all of a sudden you are doing double damage to monsters with resistance. It turns a challenging encounter into a cake walk.If they had generic +2 items it's not much of an upgrade.
It's a huge upgrade. Once you get a magic weapon, all of a sudden you are doing double damage to monsters with resistance. It turns a challenging encounter into a cake walk.
It’s fun to see different tables and how they game, not from a bad wrong fun perspective but what they enjoy, then add a joke to it….reading Zard’s some had staffs of power and maybe the EK, it feels like a butcher shop, I’d like to buy another staff of power…sorry bud, fresh out, come see me early next week, we should have more inThat's close to 20 rare items btw. 10 rings snd a vicious weapon each.
We did testing at 12 and some pcs had staff of power. I think an eldritch knight had one as well.
For stress testing looked at DMG and they could have a very rare, 2 rares and 4 uncommen. Half of the uncomment or commens were consumables.
Missed the rings and vicious weapons. Attunement slots were an issue. Generic +1 or 2 shields and armor were chosen often.