Remathilis
Legend
I'm counting separate versions of the game known as Dungeons and Dragons. Of which there are nine.Basic was never and is not now an edition of AD&D. 1e was the first edition of AD&D, which 2e-5.5e have followed sequentially.
I'm counting separate versions of the game known as Dungeons and Dragons. Of which there are nine.Basic was never and is not now an edition of AD&D. 1e was the first edition of AD&D, which 2e-5.5e have followed sequentially.
3.x was a lot like Linux. If you are the kind of person that loved to get info source code, debug your own code and compile it, it was great because you could do anything with it. But if all you want was to sit down and do basic web browsing, it is overcomplicated and has a far steeper learning curve than it needs.This, I'm in agreement with.
And I think for the DM, 3.X is defined more by what you have to exclude in order to realize a vision, than by grasping at ways to make existing ideas fit.
And yet moving away from that model offended mass numbers of players, caused the greatest schism the hobby has ever known, and spawned what remains today the second most popular of all TTRPGs. Moving back towards that model is what returned market share to 5e.3.x was a lot like Linux. If you are the kind of person that loved to get info source code, debug your own code and compile it, it was great because you could do anything with it. But if all you want was to sit down and do basic web browsing, it is overcomplicated and has a far steeper learning curve than it needs.
1. Every edition of D&D has spawned a schism. I was there at the onset of 3e when lots of players who would embrace 3e years later steadfastly refused to move from AD&D (1, 2, or their personal heck).And yet moving away from that model offended mass numbers of players, caused the greatest schism the hobby has ever known, and spawned what remains today the second most popular of all TTRPGs. Moving back towards that model is what returned market share to 5e.
Circling back toward the "ludification" of 4e is NOT good for the game. A lesson the remaining devs seem to have forgotten.
Nah you need a holistic approach to this. You can't just pick an arbitrary quality that some edition had and say that it was because of this quality that this edition was not popular / was popular.And yet moving away from that model offended mass numbers of players, caused the greatest schism the hobby has ever known, and spawned what remains today the second most popular of all TTRPGs. Moving back towards that model is what returned market share to 5e.
Circling back toward the "ludification" of 4e is NOT good for the game. A lesson the remaining devs seem to have forgotten.
Funny... I could do this with B/X and AD&D. Huh...I could realize virtually any concept I could imagine without having to settle for kludging something that almost, kinda, maybe fits my vision
Let's say that your ideal character is made from a few disparate LEGO's. You want someone like Geralt of Rivia. Ok, so lightly armored, badass swordsman, hunts and tracks monsters, is a walking encyclopedia of supernatural lore, and has access to alchemical buffs (basically potions) that they make themselves.Funny... I could do this with B/X and AD&D. Huh...
That's my point: you are applying circular reasoning as to why the NPCs have certain proficiencies or why they can cast spells or why they have certain ability scores. They just do! It's evident. That's your logic.No it is not evident from their stat block. All the stat block gives is the increased damage. You are arguing that because its damage is 3d8, it's evident from the statblock that the reason it does 3d8 is because it does 3d8. That's circular reasoning.
I want a real reason, not a circular one.
D&D is one of the worst possible TTRPGs if you want good in-world explanations for how the rules work. It's horrendous for that, and it's been horrendous since the very beginning. AC, hit points, levels, and many saving throws are some of the worst offenders, and they've been at the core of the game since its start.I'm not inconsistent in my desire for explanations of abilities and setting logic.
Not my ideal character. My ideal characters I was always able to make in B/X and AD&D.Let's say that your ideal character is made from a few disparate LEGO's. You want someone like Geralt of Rivia. Ok, so lightly armored, badass swordsman, hunts and tracks monsters, is a walking encyclopedia of supernatural lore, and has access to alchemical buffs (basically potions) that they make themselves.
Yep.It's all a matter of preference, of course.