EzekielRaiden
Follower of the Way
Yes. It is. You explicitly responded to what was said with saying: well, it was popular, so it must be right. That is precisely the fallacious argument that gets presented over and over and over in these discussions. 5e sold well, therefore it isn't possible anything it did was irrelevant or even negative to those sales.That is not what I said. You are changing what I said and then attacking it. That is the very definition of a Straw Man argument.
Actually...yes? I kind of am!Honestly, I said it somewhat tongue in cheek. Yes, I know we can't prove any particular part of the 5e rules are solely responsible for the success of 5e, or even that it is a significant reason, but the fact remains that it was successful. And the way they handled magic items is part of 5e. Are you honestly trying to say that magic items in 5e are bad or unpopular? Because that has not been my experience at all.
Because the only people I know who think this was the best thing ever are the people who absolutely hate magic items except as extremely rare, once-per-character kinds of things. Most of them (IMO very mistakenly) think that making magic items super ultra hyper mega rare, blink-and-you'll-miss-it fare is how you "make magic feel magical again", when that has jack-all to do with it. (The actual ways to make magic "feel magical" again, whether class-based or item-derived or whatever else, are much too complex for an aside in this thread. If that specific topic matters enough to you I'll make a separate thread about it.)
Most people I personally know who play 5e either emphatically break from it and see magic items as extremely important, even essential, for the kind of gameplay they expect from D&D, or follow it begrudgingly because they don't want to break the math even though they really would prefer to have (or, in three cases, DMs who wish to feature) cool, exciting magic items and chafe under the anti-magic-item culture of play that 5e has advocated.
So...yeah, I really do believe that this was a bad choice on the designers' parts, and that the current player base, especially those who cut their teeth on fantasy video games (which is...the vast majority of the new blood 5e brought in, who massively outnumber anyone who was a pre-5e D&D player, regardless of preferred edition), would very much prefer that magic items be integrated rather than practically excluded by so many DMs.