Yep! It's the most verisimilitudiness and most realistic thing(and I"m being very generous actually!) to have the normal, unpowered underdog... to be underpowered and an underdog. Everyone is happy!
How is Normal Guy happy? He never said he wanted to be an unpowered underdog. YOU wrote that in. Here is what he said:
I want to play a character who doesn’t use any magic at all. Magic killed his parents, stole his girlfriend, and ran off with his dog. He never, ever, ever will use or do anything magical.
Let's assume Normal Guy has the same desires as Magic McMagic. They both want to have fun playing the game. They both want to live out heroic fantasies as larger-than-life heroes (whatever "hero" means, could be amoral murder-hobo, that's D&D).
They get to mull over over having to carry a torch or a length of ripe while I can teleport choke-slam every skeleton in a mile-wide radius!
Do you honestly feel that is a fair solution for these two players at your table?
Fate-derived and PBTA systems handle "supremely magical guy" and "ordinary dude" in the same group relatively well, since the system focuses less on in-world differences than narrative control mechanically.
Ding ding ding. We have a winner. This is always an argument about narrative control. What it exposes is the belief system that, according to some (not you, BrokenTwin),
non-magical characters and the players who are foolish enough to play them do not DESERVE as much narrative control as magical characters.
But if you're looking for a D&D-style tactical combat system? Yeah, no idea how you'd square that circle.
By playing 4e.
zing
Part of my issue whenever this conversation comes up is exactly what the badass normal is supposed to be doing that isn't supernatural.
According to some in this thread: nothing! Because
literally anything that transcends normal human capability
even a little bit is magic.
You're always going to the up with the normal dude left behind as long as one gets to break the rules.
Exactly. There is even a term for this, from the late lamented wizards CharOpt forum (in Armisael's signature so I assume he invented it):
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
But what a lot of people seem to be saying is that the Mountain Cleave Rule does not apply. Magic McMagic can warp reality with his spells, but Normal Guy With A Sword? Screw that guy. He can't do anything even
remotely "magical" to break reality.
make sure that the system isn't as over the top with magic as it currently is.
We're not talking about any system other than D&D, here.
That depends entirely on what you mean with Normal Guy.
The two characters, to me, sound completely incompatible. One player wants to play a demigod-wizard and the other player wants to play a commoner.
No, he does not. That is your assumption. Allow me to quote him again:
I want to play a character who doesn’t use any magic at all. Magic killed his parents, stole his girlfriend, and ran off with his dog. He never, ever, ever will use or do anything magical.
And allow me to reiterate this assumption:
Let's assume Normal Guy has the same desires as Magic McMagic. They both want to have fun playing the game. They both want to live out heroic fantasies as larger-than-life heroes (whatever "hero" means, could be amoral murder-hobo, that's D&D).
My point is that D&D is fundamentally badly designed, because high level martial characters are highly restricted in many ways, while casters are overpowered.
In 5e, maybe.
I'm saying that a "Normal Guy", if you mean "Realistic" is a commoner.
Why, though? Why couldn't he be the D&D equivalent of a SEAL Team 6 operator? The absolute peak of human physical development and training, just without the tech and guns. What
can Normal Guy now do, in your game?
The real problem here is that D&D makes it so that magical characters are more competent than non-magical characters.
Maybe in 5e.
Wanting to play a non-magical character you have to accept to play a worse class.
Maybe in 5e.
The fix is obviously to make martials more competent, but it'll take a while until we have a viable high level non-magical martial.
It was done in 2008.